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As far as the other stuff, where exactly did you extract to?
Since then, I have tried putting the model files in C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\tf\models\workshop\player\items\all_class and C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\workshop\models.
As for the "out of date" model file "error", that's just if there are .DX80.VTX and/or .SW.VTX files, as Source FilmMaker only uses the .DX90.VTX files (and .VVD and .MDL). As Marco Skoll said, it's pretty much completely irrelevant.
As for the "failed load of .VVD data for -" error, that's if the model files (.MDL, .VVD, .DX90.VTX) are not located at the correct spot. The path shown in the error is where the model files should be, relative to models/. This is also what causes a model to be invisible.
If you get -/tf/materials/materials, just move it up one folder, so you only have -/tf/materials.
* Of course, only maps, materials, models, particles, and sound.
workshop/player/items/all_class/invasion_universal_translator/invasion_universal_translator_demo.mdl : material "models/workshop/player/items/all_class/invasion_universal_translator/models/workshop/player/items/all_class/invasion_universal_translator/invasion_universal_translator" not found.
workshop/player/items/all_class/invasion_universal_translator/invasion_universal_translator_demo.mdl : material "models/workshop/player/items/all_class/invasion_universal_translator/invasion_universal_translator" not found.
The models are now back to purple and black, and they are here: C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\tf\models\workshop\player\items\all_class\invasion_universal_translator and the textures are here:C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\models\workshop\player\items\all_class\invasion_universal_translator.What Am I doing wrong?
-\tf\materials\models\workshop\player\items\all_class\invasion_universal_translator