Source Filmmaker

Source Filmmaker

Laffy Apr 16, 2017 @ 9:01am
Delete map default lightning
Is it posible to delete all the lights that come with a map? or at least turn them off or something? i want to make a dark scene in a L4D map but the default light is a day light... halp!1!
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Showing 1-14 of 14 comments
Pte Jack Apr 16, 2017 @ 9:04am 
I believe that is only possible by editing the map in Hammer. Besides, most L4D maps are not compatible in SFM. Becareful when using them, you may find SFM will load them, only to crash if you move to a certain area of the map or add content to them.
Last edited by Pte Jack; Apr 16, 2017 @ 9:06am
Marco Skoll Apr 16, 2017 @ 9:08am 
This recompiler can strip lights out of maps, but doesn't seem to work properly for all maps. Still, when it works, it's a lot easier than needing to use Hammer.

https://sfmlab.com/item/1225/
Laffy Apr 16, 2017 @ 9:09am 
i downloaded the map from the workshop, it works.... "good" I don't really use the extra things fom the map because they doesn't even show up, everything shows up as "error"

So i need to use Hammer?... where do i get it?
Capt Fuzzy Apr 16, 2017 @ 9:13am 
Originally posted by Cr3epyD:
i downloaded the map from the workshop, it works.... "good" I don't really use the extra things fom the map because they doesn't even show up, everything shows up as "error"

So i need to use Hammer?... where do i get it?
It's included in the SFM SDK, just launch SFM from within the Steam interface, not from the desktop icon, and you will have the option to launch the SFM Hammer...
Marco Skoll Apr 16, 2017 @ 9:13am 
Originally posted by Cr3epyD:
everything shows up as "error"
Then you haven't got the L4D assets mounted to SFM.

https://steamcommunity.com/sharedfiles/filedetails/?id=126371116
Pte Jack Apr 16, 2017 @ 9:14am 
Check the recompiler that Marco suggested. Getting into Hammer has a completely new learning curve on its own (and then there is no guarantee that the map will recompile after the fix.)
Laffy Apr 16, 2017 @ 9:17am 
Well, thanks everyone! i'll try to do this
Capt Fuzzy Apr 16, 2017 @ 9:20am 
I've used Hammer in the past to make maps for CS1.5 and 1.6, it DOES have a steep learning curve, so don't think you will just open it up and do blah, blah, blah, and poof, there's the finished product. It doesn't work that way at all... lol
Open the decompiled map in hammer

Go into the "entity report" box

delete all "light" entities

recompile

or just edit the light_env entity

http://steamcommunity.com/sharedfiles/filedetails/?id=334175655&searchtext=dark
Last edited by Laura Vanderbooben; Apr 16, 2017 @ 1:08pm
Capt Fuzzy Apr 16, 2017 @ 10:44am 
Originally posted by Dingle Trashboat|sleep:
Open the decompiled map in hammer

Go into the "entity report" box

delete all "light" entities

recompile
Yeah, IF you already know the program and where all that is... lol
Unless they've changed it since the last time I used it, which has been a while.
Laura Vanderbooben Apr 16, 2017 @ 12:54pm 
Originally posted by Capt Fuzzy:
Originally posted by Dingle Trashboat|sleep:
Open the decompiled map in hammer

Go into the "entity report" box

delete all "light" entities

recompile
Yeah, IF you already know the program and where all that is... lol
Unless they've changed it since the last time I used it, which has been a while.

Hammer hasn't changed in a good 10/15 years. It's all the same.

Last edited by Laura Vanderbooben; Apr 16, 2017 @ 12:55pm
Capt Fuzzy Apr 16, 2017 @ 4:47pm 
Originally posted by Dinglebert Trashboat:
Hammer hasn't changed in a good 10/15 years. It's all the same.
Cool, I think I'm gonna get back into it and remake my Nostromo map from CS 1.6!!... :steamhappy:
I had the full interior, all 3 decks modelled.., it was pretty nice...
Last edited by Capt Fuzzy; Apr 16, 2017 @ 4:48pm
Aliassfm Apr 18, 2017 @ 11:27am 
I can't believe nobody has suggested tonemapscaling...
Create an animationset for your camera and drop the tonemapscale to super low. That will make everything (light included) darker. You then just edit the slider ranges of your lights by a few orders of magnitude to compensate.

Same effect with none of this decompiling stuff.
Marco Skoll Apr 18, 2017 @ 11:34am 
Originally posted by Aliassfm:
I can't believe nobody has suggested tonemapscaling...
The reason we didn't suggest it is because it often causes more problems than it solves.

For any $selfillum and $additive materials, including many/most particle effects, turning down the tonemapscale cannot be compensated for by adjusting the scene lighting, because they don't respond to any lighting.

It's generally better to recompile the lighting out of a map rather than trying to control it using tonemapscale.
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Date Posted: Apr 16, 2017 @ 9:01am
Posts: 14