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https://www.youtube.com/watch?v=eDiifbVoGDw
This has always been my favorite tutorial, take a peek, it helped me quite a lot. Plus he has a sense of humor, so that's always been a plus.
However, don't jump into animation w/ SFM right away, I'd recommend to put a decent amount of hours into poster making and understanding how to setup scenes, camera placement, shortcuts, lighting, model manipulation/rigging, etc.
Just don't rely on the official videos since they're poorly done compared to some community ones.
1. Valve made tutorials
2. Jimer lins
3. Jesse baumgarther
Basically, the people who got me here (and of course people on this form)
I would also say the official tutorials are the best place to start.
You eighter do posters, or animation on this software.
https://www.youtube.com/watch?v=bmGPJSpRQFE - 15 hrs at animating
https://www.youtube.com/watch?v=RCJQ5pYvHOA - arround 70 hrs at animating
https://www.youtube.com/watch?v=VjnY0PXV2gs - arround 125 hrs of animating
https://www.youtube.com/watch?v=O8M2kl4GbrU - arround 220-225 hrs of animating
https://www.youtube.com/watch?v=DhhrKjmqjfk - arround 330 hrs of animating
This is proof of me learning to animate with barely making any posters at all and that making posters is waste of time (if you are think they will make you better at animation).
If you do end up in a situation where you do have to scenebuild then you will also have to do lighting as well to make the scene look more believable, so these are really necessary skills to have. They may not be necessary to the actual animation, but if you are trying to tell a story or convey an idea, it may get lost in a poorly constructed and lighted scenebuild.
I'm not trying to beat ya up, just trying to let you know that there's a lot more to making a "convincing" animation than just the animation itself.