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This is all true, pretty much, no matter how good your PC may be, SFM isn't going to take advantage of a good PC, and as Zappy said, it's a 32-bit program, meaning it's limited on how much RAM in your system it can use. Man, I wish some people at Valve made it 64-bit, it would make life so much easier in SFM.
Oh, I didn't even know this existed, but thanks anyway!
It CTDs. Sometimes when I try to load a model, sometimes when I'm just looking at models in the selection list.
So essentially I'm going to have to limit the number of models I use?
Also, not all of the models are overly complex. The vast majority are the simple bipedal human structure with some hair jiggles added in. All in all, I've been trying to add four, maybe five characters that have complex sets of wings added on.
32-bit game engines weren't really expected to use 100K poly models with ultra HD textures, but that's a lot of what people are now porting to SFM.