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There's a "constant" flash for things like the TF2 minigun, because that has such a high rate of fire (which makes it a lot harder to see when its unsynced), but not for the regular assault rifles.
If it has any quirks, I don't know about them.
One of them was actually replied to by R234 and it was mentioned that resizing depends on the particle itself, I hope I'm not asking for too much, how can I make this particle smaller?
I am sure of that, what I did was after instancing and expanding the particle system definition array on the element viewer, I looked for anything related to scale, there was only one column called radius, I changed it many times with no luck.
After that, I tried going into the particle element viewer, duplicated the particle itself, and added radius random and radius scale in the initializers and operators section, after doing that, I tried changing radius_min and radius_max, but it still wouldn't budge or change, am I even doing this right?
EDIT: I tried changing the numbers as big as 50 and as small as 0.01, still nothing, once again, I'm using the muzzle_minigun_constant particle
Thanks for everyone's help anyways, appreciate it!