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I recommend you watch the official valve tutorials on animation and check out people like Jimer Lins for further instructions.
For things like Cameras, Lighting, you need to learn about the rule of thirds, field of view, etc.
Trust me, I know all of that. I've spent days watching the tutorials, all Jimer lins, and I thankfully had the winglet himself make me (nicely) his own personal animation tutorial. My problem here is the quality. Most of these tutorials are for tf2, which pretty much completey diffrent. I need CSGO help.
There also post editing as well.
The second video is also relying on map lighting, which will never produce a "realistic" look, as it's very simplistic (it calculates all lighting from the model's illumpositiondag) and doesn't cast shadows.
Getting the best look requires fully manual scene lighting (and quite a lot of understanding of the light settings to control how the light spreads and casts shadows).