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http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
$ModelName "models/Simu.mdl"
$eyeposition 0 0 70
$attachment "eyes" "ValveBiped.Bip01_Head1" 0.04 1.22 -3.98 absolute
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0 -80 -90
$model Simu "Reference.smd" {
eyeball righteye "ValveBiped.Bip01_Head1" -1.57 1.22 -3.98 "eyeball_r" 1.00 4 "pupil_r" 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" 1.65 1.22 -3.98 "eyeball_l" 1.00 -4 "pupil_l" 0.63
eyelid upper_right "Simu" lowerer 1 3.98 neutral 0 3.98 raiser 2 3.98 split 0.1 eyeball righteye
eyelid lower_right "Simu" lowerer 3 3.98 neutral 0 3.98 raiser 4 3.98 split 0.1 eyeball righteye
eyelid upper_left "Simu" lowerer 1 3.98 neutral 0 3.98 raiser 2 3.98 split -0.1 eyeball lefteye
eyelid lower_left "Simu" lowerer 3 3.98 neutral 0 3.98 raiser 4 3.98 split -0.1 eyeball lefteye
mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth illumination
flexfile "Simu" {
$include "../standardflex_xsi.qci"
}
$include "../facerules_xsi.qci"
$include "../bodyrules_xsi.qci"
}
$BodyGroup "mybody"
{
studio "Reference.dmx"
}
$SurfaceProp "metal"
$Contents "solid"
$MaxEyeDeflection 90
$CDMaterials "models/Simu"
$Sequence "Idle" {
"Idle.smd"
activity "ACT_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
}
$KeyValues
{
prop_data
{
"base" "Metal.Medium"
}
}
standard recipe
i dunno why always forget the flexcontrollers in the post.
"eyes"
{
"$basetexture" "models/Simu/eyeball_l"
"$iris" "models/Simu/pupil_l"
"$halflambert" "1"
"$ambientocclusion" "1"
}
also... are you testing in sfm or hlmv? if you do sfm you gotta reopen it to invalidate the model cache. or plain use hlmv for eye setup. is alot quicker.
also yes the textures are in that folder also does the pupil's background need to be transparent?