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Huh, forgot the word for it, so i just went to google translate, typed in the norwegian word for triangles (Trekant) and got threesome.
Well, forget that.
Ok, i'll do that.
Thanks.
Yep, it's on "NONE - Opt out of all beta programs".
Thus not working.
Also, try launching Source FilmMaker, making a new session, opening the model browser, selecting the model, then immediately closing the model browser and looking in the console. Please copy-paste the last 10 or so lines of the console here. (It can be found in "Windows" > "Console" at the top of Source FilmMaker.)
Ok, will do.
*** Tried to load a non-VTF file as a VTF file!
Error reading texture header "materials/particle/smoke1/smoke1.vtf"
Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\elements\sessions\milk6.bak!
element count: current = 28 max = 52 total = 52
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Model file 'ninja\MGS5GZ/MGS5_GZ_KAZ_Dirt.mdl' and associated vtx files are out of date
KeyValues Error: LoadFromBuffer: missing { in file materials/models/ninja/mgs5/kaz/kaz1_face0_def_bsm.vmt
Error: Material "models/ninja/mgs5/kaz/kaz1_face0_def_bsm" uses unknown shader "IDST0"
It may be fairly easy to fix manually, but the best approach (assuming the workshop author is still active) would to contact them and tell them about the error. They should be able to fix it and upload an updated version that will fix it for everyone.
Oh ok.
Thanks, i'll do it right away.
However, if the author didn't accept my friends request/doesn't want to talk, what should i do to fix it?
Just use the comments on the workshop page to tell him/her/them/it that you're getting the console error Material "models/ninja/mgs5/kaz/kaz1_face0_def_bsm" uses unknown shader "IDST0", and the head is rendering as a wireframe.
If you can't get a response, find the file /game/workshop/models/ninja/mgs5/kaz/kaz1_face0_def_bsm.vmt within your SFM install directory, open it in a text editor (Notepad or the like should do) and post the contents of that file here.
(If you don't know where SFM's install directory is, then: Steam -> right-click SFM -> Properties -> Local Files -> Browse Local Files should open it for you)
If it's just a simple VMT error, it should be fairly easy to fix. If there's missing VTF files, then it will be nearly impossible to fix.
Yeah, tried opening it with that VTF program something.
I'll try opening it with notepad.
"$basetexture" "models/ninja/mgs5/KAZ/kaz1_face0_def_bsm"
"$bumpmap" "models/ninja/mgs5/KAZ/kaz1_face0_def_nrm"
"$phong" "1"
// "$phongexponent" 11
"$phongboost" ".1"
"$phongfresnelranges" "[5 6 8]"
"$PhongAlbedoTint" "1"
"$phongexponenttexture" "models\ninja/mgs5/KAZ/kaz1_face0_def_exp"
"$lightwarptexture" "models\ninja/mgs5/Clothes_wrp"
$halflambert 1
$nocull 1
}
Also, there's a few bad practices in there that I'd adjust. ($nocull generally shouldn't be used, and most of those " marks are unnecessary).
Try replacing the text with this:
Then save it and either restart SFM, or type mat_reloadmaterial kaz1_face0_def_bsm (or, slightly harder to misspell, but slower: mat_reloadallmaterials)
Done, however it's not fixed.