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bobby Feb 19, 2017 @ 7:44am
Adding Taunt Props to Taunts (Help?)
So what I am trying to do is, I am trying to add the bucket of chicken to the scout in the taunt "Deep Fried Desire". Though, I cannot add the bucket of chicken to him, nor make the chicken move with his hand. I have the sequence and the audio track synced up, I just can't make the chicken go with everything else to make it a complete taunt. Help, please?
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Showing 1-7 of 7 comments
Sunshine Feb 19, 2017 @ 8:47am 
Lock the hand to the chicken root and it will move with it

edit; you'll have to move the bucket into position
Last edited by Sunshine; Feb 19, 2017 @ 8:49am
bobby Feb 19, 2017 @ 9:03am 
Originally posted by charlesberg:
Lock the hand to the chicken root and it will move with it

edit; you'll have to move the bucket into position
Thanks for the help, but I need a little more information. I'm new to this stuff.
Sunshine Feb 19, 2017 @ 9:48am 
Originally posted by Nolem:
Originally posted by charlesberg:
Lock the hand to the chicken root and it will move with it

edit; you'll have to move the bucket into position
Thanks for the help, but I need a little more information. I'm new to this stuff.

No worries and sure, what's the issue? (Keep in mind I'm relatively new mysefl)
bobby Feb 19, 2017 @ 10:16am 
Originally posted by charlesberg:
Originally posted by Nolem:
Thanks for the help, but I need a little more information. I'm new to this stuff.

No worries and sure, what's the issue? (Keep in mind I'm relatively new mysefl)
Well, I just need to now how to do it all. I can't simply find the chicken root, and if I try to go position the bucket, it just sits in the middle of thin air. So, I just ask that you teach me it all, please.
Sunshine Feb 19, 2017 @ 10:38am 
Originally posted by Nolem:
Originally posted by charlesberg:

No worries and sure, what's the issue? (Keep in mind I'm relatively new mysefl)
Well, I just need to now how to do it all. I can't simply find the chicken root, and if I try to go position the bucket, it just sits in the middle of thin air. So, I just ask that you teach me it all, please.

Animation Set Editor or the column where you see models, lights, etc.

1. find scout and expand so you can see, body, arms, legs, etc.
- do the same with chicken bucket, although you may only be able to see body and unknown, if there's no unknown it's okay.

2. Expand scouts arms to find his Hand bones.
- do the same with chicken buckets body and/or unknown and locate Root

3. Drag the hand bone you wish to use in Animation Set Editor to the Root section under chicken bucket

- Now the bucket will move with the hand

a note is you can still move the chicken bucket and animate it, however it will always follow the scouts hand bone regardless of its position.

Hope this helped.
bobby Feb 19, 2017 @ 11:05am 
Originally posted by charlesberg:
Originally posted by Nolem:
Well, I just need to now how to do it all. I can't simply find the chicken root, and if I try to go position the bucket, it just sits in the middle of thin air. So, I just ask that you teach me it all, please.

Animation Set Editor or the column where you see models, lights, etc.

1. find scout and expand so you can see, body, arms, legs, etc.
- do the same with chicken bucket, although you may only be able to see body and unknown, if there's no unknown it's okay.

2. Expand scouts arms to find his Hand bones.
- do the same with chicken buckets body and/or unknown and locate Root

3. Drag the hand bone you wish to use in Animation Set Editor to the Root section under chicken bucket

- Now the bucket will move with the hand

a note is you can still move the chicken bucket and animate it, however it will always follow the scouts hand bone regardless of its position.

Hope this helped.
Ok, I got everything down, 2 problems still. The chicken sits outside of the bucket. The other is that the bucket will flinch, but will stick in the air to the same position. Solution to this?
Sunshine Feb 19, 2017 @ 11:14am 
Originally posted by Nolem:
Originally posted by charlesberg:

Animation Set Editor or the column where you see models, lights, etc.

1. find scout and expand so you can see, body, arms, legs, etc.
- do the same with chicken bucket, although you may only be able to see body and unknown, if there's no unknown it's okay.

2. Expand scouts arms to find his Hand bones.
- do the same with chicken buckets body and/or unknown and locate Root

3. Drag the hand bone you wish to use in Animation Set Editor to the Root section under chicken bucket

- Now the bucket will move with the hand

a note is you can still move the chicken bucket and animate it, however it will always follow the scouts hand bone regardless of its position.

Hope this helped.
Ok, I got everything down, 2 problems still. The chicken sits outside of the bucket. The other is that the bucket will flinch, but will stick in the air to the same position. Solution to this?

Make sure the chicken is locked to the bucket if it isn't a part of it.
If it is then I'm not too sure.

All I can guess with the flinching is there's markers in the graph editor (next to motion editor)
that are too close together and change the items position.
If there's no markers then I've no idea.
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Date Posted: Feb 19, 2017 @ 7:44am
Posts: 7