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edit; you'll have to move the bucket into position
No worries and sure, what's the issue? (Keep in mind I'm relatively new mysefl)
Animation Set Editor or the column where you see models, lights, etc.
1. find scout and expand so you can see, body, arms, legs, etc.
- do the same with chicken bucket, although you may only be able to see body and unknown, if there's no unknown it's okay.
2. Expand scouts arms to find his Hand bones.
- do the same with chicken buckets body and/or unknown and locate Root
3. Drag the hand bone you wish to use in Animation Set Editor to the Root section under chicken bucket
- Now the bucket will move with the hand
a note is you can still move the chicken bucket and animate it, however it will always follow the scouts hand bone regardless of its position.
Hope this helped.
Make sure the chicken is locked to the bucket if it isn't a part of it.
If it is then I'm not too sure.
All I can guess with the flinching is there's markers in the graph editor (next to motion editor)
that are too close together and change the items position.
If there's no markers then I've no idea.