Source Filmmaker

Source Filmmaker

lamb Feb 16, 2017 @ 1:18pm
Best programs for making my own custom models for SFM, etc?
As title says. I've used blender before.
Last edited by lamb; Feb 16, 2017 @ 1:18pm
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Showing 1-15 of 20 comments
Originally posted by ♡Dovey🕊:
As title says. I've used blender before.
You can always try maya. But, i hear you need an older version of it....
episoder Feb 16, 2017 @ 1:30pm 
well... then you're fine. blender natively exports easy and nicely compileable files. as far as modelling or rigging is a concern you gotta choose what you can work with. same can be said about texturing. use whatever you can work with. 2d paint or 3d paint. photoshop, gimp or substance painter or blender itself has a painting functionality.
lamb Feb 16, 2017 @ 1:33pm 
Originally posted by episoder:
well... then you're fine. blender natively exports easy and nicely compileable files. as far as modelling or rigging is a concern you gotta choose what you can work with. same can be said about texturing. use whatever you can work with. 2d paint or 3d paint. photoshop, gimp or substance painter or blender itself has a painting functionality.

Thank you very much! <3
What would you recommend for rigging blender models to sfm?
I can use paint tool sai for colouring.
lamb Feb 16, 2017 @ 1:34pm 
Originally posted by Commissar Custy ☭:
Originally posted by ♡Dovey🕊:
As title says. I've used blender before.
You can always try maya. But, i hear you need an older version of it....

Thank you ^^
Originally posted by ♡Dovey🕊:
Originally posted by Commissar Custy ☭:
You can always try maya. But, i hear you need an older version of it....

Thank you ^^
I added you to help you further
episoder Feb 16, 2017 @ 1:41pm 
Originally posted by ♡Dovey🕊:
What would you recommend for rigging blender models to sfm?
I can use paint tool sai for colouring.

rigging blender models? you could use blender itself. i think no program does a perfect job to automaticly rig a model. you always gotta weight paint some bits. choose your tool, that can weight paint nice.

sai? sure... why not?!? it's only 2d tho... right?!?
Last edited by episoder; Feb 16, 2017 @ 1:41pm
Originally posted by episoder:
Originally posted by ♡Dovey🕊:
What would you recommend for rigging blender models to sfm?
I can use paint tool sai for colouring.

rigging blender models? you could use blender itself. i think no program does a perfect job to automaticly rig a model. you always gotta weight paint some bits.

sai? sure... why not?!? it's only 2d tho... right?!?
Some bits? Damn.. i wish it was some bits. I learned painting in class, having to rig a full biped human. Legs, footroll, arms, fingers, head, etc.
Pte Jack Feb 16, 2017 @ 3:17pm 
I use Blender for all my SFM projects. Once you get the hang of it, it a simple and fool proof tool to use. I have only had one problem getting a model into SFM with it.

This playlist is a simple model (of a butterfly) from creating it in Blender to exporting a working model with animations.

https://www.youtube.com/playlist?list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO

The process is pretty much the same for any model.

Build, rig, add materials, animatied, add shape keys, export, convert textures, write VMT and a QC files, compile and go.

Ppl say to use Maya (with Mesa) and 3dsMax (with Wall Worm), but I don't have a couple of thousand dollars to keep up subscriptions just so I can get the yearly updates that completely pooch any model I've built using a previous version. (And I'm not sure is MESA and Wall Wortm export DMX format files.) Sorry Maya and 3DSMax users, you can keep your inferior tools.

Blender (with Blender source tools) is the way to go.

Last edited by Pte Jack; Feb 16, 2017 @ 3:17pm
lamb Feb 16, 2017 @ 4:12pm 
Originally posted by Pte Jack:
I use Blender for all my SFM projects. Once you get the hang of it, it a simple and fool proof tool to use. I have only had one problem getting a model into SFM with it.

This playlist is a simple model (of a butterfly) from creating it in Blender to exporting a working model with animations.

https://www.youtube.com/playlist?list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO

The process is pretty much the same for any model.

Build, rig, add materials, animatied, add shape keys, export, convert textures, write VMT and a QC files, compile and go.

Ppl say to use Maya (with Mesa) and 3dsMax (with Wall Worm), but I don't have a couple of thousand dollars to keep up subscriptions just so I can get the yearly updates that completely pooch any model I've built using a previous version. (And I'm not sure is MESA and Wall Wortm export DMX format files.) Sorry Maya and 3DSMax users, you can keep your inferior tools.

Blender (with Blender source tools) is the way to go.

Thank you very much! <3 The art bit isn't a problem - it's mainly rigging everything and working out the process. Thank you for putting in order it makes it very clear. Should I download Blender, then make a simple model using that tutorial as practise? Thank you so much!
lamb Feb 16, 2017 @ 4:16pm 
Originally posted by Commissar Custy ☭:
Originally posted by ♡Dovey🕊:

Thank you ^^
I added you to help you further
Thank you! I think I might try blender though because I'm not big on money
Jacquis Feb 17, 2017 @ 12:02am 
Blender's great for modelling and rigging so you should probably go with that.
Originally posted by JDeviloFTW:
Blender's great for modelling and rigging so you should probably go with that.
Do you just repeat what others say to make yourself sound smart
Jacquis Feb 17, 2017 @ 6:21am 
Originally posted by Commissar Custy ☭:
Originally posted by JDeviloFTW:
Blender's great for modelling and rigging so you should probably go with that.
Do you just repeat what others say to make yourself sound smart
No, I don't take much notice of the comments. I didn't know that they said that. Even so, looks like we have the same opinion about Blender.
Originally posted by JDeviloFTW:
Originally posted by Commissar Custy ☭:
Do you just repeat what others say to make yourself sound smart
No, I don't take much notice of the comments. I didn't know that they said that. Even so, looks like we have the same opinion about Blender.
Not what it sounds like kid. Ya got 91 hours in Sfm and you act like you're some type of Guru. You also don't even have blender.
Jacquis Feb 17, 2017 @ 7:12am 
Originally posted by Commissar Custy ☭:
Originally posted by JDeviloFTW:
No, I don't take much notice of the comments. I didn't know that they said that. Even so, looks like we have the same opinion about Blender.
Not what it sounds like kid. Ya got 91 hours in Sfm and you act like you're some type of Guru. You also don't even have blender.
I didn't download Blender off of Steam.
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Date Posted: Feb 16, 2017 @ 1:18pm
Posts: 20