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Thank you very much! <3
What would you recommend for rigging blender models to sfm?
I can use paint tool sai for colouring.
Thank you ^^
rigging blender models? you could use blender itself. i think no program does a perfect job to automaticly rig a model. you always gotta weight paint some bits. choose your tool, that can weight paint nice.
sai? sure... why not?!? it's only 2d tho... right?!?
This playlist is a simple model (of a butterfly) from creating it in Blender to exporting a working model with animations.
https://www.youtube.com/playlist?list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO
The process is pretty much the same for any model.
Build, rig, add materials, animatied, add shape keys, export, convert textures, write VMT and a QC files, compile and go.
Ppl say to use Maya (with Mesa) and 3dsMax (with Wall Worm), but I don't have a couple of thousand dollars to keep up subscriptions just so I can get the yearly updates that completely pooch any model I've built using a previous version. (And I'm not sure is MESA and Wall Wortm export DMX format files.) Sorry Maya and 3DSMax users, you can keep your inferior tools.
Blender (with Blender source tools) is the way to go.
Thank you very much! <3 The art bit isn't a problem - it's mainly rigging everything and working out the process. Thank you for putting in order it makes it very clear. Should I download Blender, then make a simple model using that tutorial as practise? Thank you so much!