Source Filmmaker

Source Filmmaker

Is it necessary to use Subpixel Jitter AA
Well, I dunno if this render setting tool is useful for making a good render poster. So a little help out can make it good for me to know.
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Showing 1-15 of 15 comments
marty Feb 15, 2017 @ 4:25am 
ye, just keep it on
Marco Skoll Feb 15, 2017 @ 4:43am 
There are few reasons why you'd want to turn it off. (The only time I've needed to was to separately render a map element that was disagreeing with SFM's sampling).

It makes almost no difference to the render time, but a big improvement to quality.
RogerDatSoldier Feb 15, 2017 @ 4:46am 
Originally posted by Marco Skoll:
There are few reasons why you'd want to turn it off. (The only time I've needed to was to separately render a map element that was disagreeing with SFM's sampling).

It makes almost no difference to the render time, but a big improvement to quality.


So it's not important you say to use for rendering posters? Or improved the look when it's done rendering.
You should use it for rendering anything and everything really.
Marco Skoll Feb 15, 2017 @ 4:49am 
Originally posted by RogerDatSoldier:
So it's not important you say to use for rendering posters?
That is the exact opposite of what I said.

It is important, and does not slow down rendering. It's very rare that I have ever turned it off.
Last edited by Marco Skoll; Feb 15, 2017 @ 4:51am
RogerDatSoldier Feb 15, 2017 @ 4:52am 
Thanks for the help people. Like I said, I'm still learning the ins and outs of it :)
Zappy Feb 15, 2017 @ 6:23am 
The "AA" stands for "anti-aliasing[en.wikipedia.org]". In basic terms, it makes edges of things smoother, with the only bad thing about it being an extremely minimal performance impact. In other words, just always use it.
JANJAN Nov 2, 2018 @ 10:00am 
how do i increase models smoothnes aka anti aliasing in rendering window ? i tried dsr but it dont helps alot plus it make sfm lag lmao
Zappy Nov 2, 2018 @ 10:10am 
Originally posted by HARUHAHA03:
how do i increase models smoothnes aka anti aliasing in rendering window ? -
What do you mean by "rendering window", exactly?

Originally posted by HARUHAHA03:
- i tried dsr -
If by "dsr" you mean "dynamic super resolution", that's not really useful for Source Filmmaker. If you want to render at more than 1280x720, just do that (without "dynamic super resolution"). And if not, why use "dynamic super resolution"?
JANJAN Nov 2, 2018 @ 10:44am 
by rendering window i mean primary viewport window how can i smooth models inside this preview window ? im mostly interested in using sfm as model viewer/poser (im acustomed to xps) rather than animation studio only bcoz of variety of models available for this platform sry for bad english

edit or how do i can change actual field of view not field of weapon view to value for example 20 (zoomed in) in F11 game mode ?
Last edited by JANJAN; Nov 2, 2018 @ 10:46am
Marco Skoll Nov 2, 2018 @ 11:18am 
Originally posted by HARUHAHA03:
by rendering window i mean primary viewport window how can i smooth models inside this preview window?
The slightly blocky look in that window is caused because SFM renders the scene at one resolution and then resizes to the preview window size rather crudely.

You can't fix how it looks in that window (other than by having that window exactly the right size on screen), but any "export -> image" type exports (which export the original version before resizing) will not have the same issue.

Basically, don't try to capture the image using screenshots, use the proper export function!
JANJAN Nov 2, 2018 @ 11:27am 
already found solution

sfm.exe -sfm_resolution 2160 -w 3840 -h 2160 -sfm_shadowmapres 8192 -monitortexturesize 1024 -reflectiontexturesize 1024 +mat_antialias 8 -nop4 +mat_forceaniso 16 +mat_envmapsize 256 +r_waterforceexpensive 1 +r_waterforcereflectentities 1 +mat_dxlevel 95 +r_hunkalloclightmaps 0
-nosteam

this is what i wanted oWo

only how i increase size of text for 4k res lol ? im using 4k res only for this purpouse normally in windows im using 1080p so its kinda annoying to restart pc everytime i want to change dpi thingy lmao :/ using win7
Last edited by JANJAN; Nov 2, 2018 @ 11:29am
Marco Skoll Nov 2, 2018 @ 11:37am 
Originally posted by HARUHAHA03:
already found solution
Given I wrote that "solution", I can tell you it's not going to fix what you asked.

im using 4k res only for this purpouse
SFM does not require the screen resolution to be 4K for the render resolution to be 4K.
It will show a brief warning if you try it, but the warning can be ignored.
JANJAN Nov 2, 2018 @ 11:57am 
lol dint payed attaention it was u thank u then ^.- in my case eaven when i ignore the warning i got the "stairs" while on 4k res i dont i also use the custom res not dsr mode in driver so yeah that text size is a bummer lmao
Zappy Nov 2, 2018 @ 12:32pm 
Originally posted by HARUHAHA03:
hd res -Image- uhd res -Image-
What are you trying to show here?

If you're trying to show that the models are aliased and appear more "staircase-like" at lower pixel resolutions... yes, but what you have in the first image is already well beyond good enough.

If you're trying to show that the interface text and buttons is/are smaller at higher pixel resolutions... yes. I believe that there's a way to increase the interface size without breaking stuff, but it's more complicated than it's worth, especially when you don't normally use as high a pixel resolution as in the latter image.

If you're trying to show that stuff looks grainier at lower pixel resolutions when working on/editing stuff in Source Filmmaker, simply right-click the viewport, choose "Render Settings", and disable ambient occlusion. (Don't forget to turn it back on before doing any final image/image sequence exports.)
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Date Posted: Feb 15, 2017 @ 4:23am
Posts: 15