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It makes almost no difference to the render time, but a big improvement to quality.
So it's not important you say to use for rendering posters? Or improved the look when it's done rendering.
It is important, and does not slow down rendering. It's very rare that I have ever turned it off.
If by "dsr" you mean "dynamic super resolution", that's not really useful for Source Filmmaker. If you want to render at more than 1280x720, just do that (without "dynamic super resolution"). And if not, why use "dynamic super resolution"?
edit or how do i can change actual field of view not field of weapon view to value for example 20 (zoomed in) in F11 game mode ?
You can't fix how it looks in that window (other than by having that window exactly the right size on screen), but any "export -> image" type exports (which export the original version before resizing) will not have the same issue.
Basically, don't try to capture the image using screenshots, use the proper export function!
sfm.exe -sfm_resolution 2160 -w 3840 -h 2160 -sfm_shadowmapres 8192 -monitortexturesize 1024 -reflectiontexturesize 1024 +mat_antialias 8 -nop4 +mat_forceaniso 16 +mat_envmapsize 256 +r_waterforceexpensive 1 +r_waterforcereflectentities 1 +mat_dxlevel 95 +r_hunkalloclightmaps 0
-nosteam
this is what i wanted oWo
only how i increase size of text for 4k res lol ? im using 4k res only for this purpouse normally in windows im using 1080p so its kinda annoying to restart pc everytime i want to change dpi thingy lmao :/ using win7
SFM does not require the screen resolution to be 4K for the render resolution to be 4K.
It will show a brief warning if you try it, but the warning can be ignored.
If you're trying to show that the models are aliased and appear more "staircase-like" at lower pixel resolutions... yes, but what you have in the first image is already well beyond good enough.
If you're trying to show that the interface text and buttons is/are smaller at higher pixel resolutions... yes. I believe that there's a way to increase the interface size without breaking stuff, but it's more complicated than it's worth, especially when you don't normally use as high a pixel resolution as in the latter image.
If you're trying to show that stuff looks grainier at lower pixel resolutions when working on/editing stuff in Source Filmmaker, simply right-click the viewport, choose "Render Settings", and disable ambient occlusion. (Don't forget to turn it back on before doing any final image/image sequence exports.)