Source Filmmaker

Source Filmmaker

Svide Jan 29, 2017 @ 3:21am
Volumetric lighting after blading clips....
So I kinda ♥♥♥♥ed myself here

I already set up the cameras along side of my animation. BUT there is a problem.


I did the lighting last and I wanted to use volumetric lighting. But during the movie each camera change it switchs, you can see the lighting flicker once. It's kinda hard to explain. I shoulda have just did the lighting second. If I merch the clips the lighring would be fixed but then I would lose my camera angle shots

There a way out of this?
Last edited by Svide; Jan 29, 2017 @ 3:22am
< >
Showing 1-7 of 7 comments
marty Jan 29, 2017 @ 3:24am 
that flicker won't be there when you render.
Svide Jan 29, 2017 @ 3:24am 
Originally posted by fis:
that flicker won't be there when you render.
Im going to try this
Zappy Jan 29, 2017 @ 3:34am 
If you're not exporting videos as image sequences, do it.
http://steamcommunity.com/sharedfiles/filedetails/?id=375229570 (No, using image sequence exports won't magically fix it, but it'll allow you to manually fix it.)

If you're doing an image sequence export, then after exporting the video, you can right-click the viewport, click Render Settings, set it as you exported the video, and then go to the start of a shot.
Then for 3-5 frames or so, stay still on the same frame until the bottom-right sample counter loops back to 1 / X samples, then click File > Export > Image, and export it as the correctly-numbered frame. (Make sure to have ".png" at the end of the file-name in the export dialogue.) Do this for the first 3-5 frames of every shot with flickering stuff.
Now you can take the image seuqence (and sound file) and convert into a video.


Originally posted by fis:
that flicker won't be there when you render.
Judging by experience, that's incorrect.
Last edited by Zappy; Jan 29, 2017 @ 3:34am
Svide Jan 29, 2017 @ 3:40am 
Originally posted by fis:
that flicker won't be there when you render.
Okay you're right

Originally posted by Zappy:
Originally posted by fis:
that flicker won't be there when you render.
Judging by experience, that's incorrect.
No, it worked
Last edited by Svide; Jan 29, 2017 @ 3:41am
marty Jan 29, 2017 @ 3:42am 
Originally posted by Zappy:
If you're not exporting videos as image sequences, do it.
http://steamcommunity.com/sharedfiles/filedetails/?id=375229570 (No, using image sequence exports won't magically fix it, but it'll allow you to manually fix it.)

If you're doing an image sequence export, then after exporting the video, you can right-click the viewport, click Render Settings, set it as you exported the video, and then go to the start of a shot.
Then for 3-5 frames or so, stay still on the same frame until the bottom-right sample counter loops back to 1 / X samples, then click File > Export > Image, and export it as the correctly-numbered frame. (Make sure to have ".png" at the end of the file-name in the export dialogue.) Do this for the first 3-5 frames of every shot with flickering stuff.
Now you can take the image seuqence (and sound file) and convert into a video.


Originally posted by fis:
that flicker won't be there when you render.
Judging by experience, that's incorrect.

overly complicated
judging by experience it probably only happens to the unlucky

exporting in mp4 h.264 at 1080p will barely have any significant impact on video visuals especially when youtube ♥♥♥♥♥ up the bitrate regardless.
Zappy Jan 29, 2017 @ 3:50am 
Originally posted by fis:
exporting in mp4 h.264 at 1080p will barely have any significant impact on video visuals especially when youtube ♥♥♥♥♥ up the bitrate regardless.
MP4s and MOVs are too bright and de-saturated with the H.264 compression codec and too dark and saturated with the MPEG-4 compression codec. Not to mention they require QuickTime, which is not being updated for Windows anymore, despite its actual security holes. Uninstall QuickTime as soon as you can. This will leave you with being able to export AVIs and image sequences, and AVIs are both uncompressed (extremely huge file-sizes) and usually broken (because Source FilmMaker can't write files bigger than around 4 gigabytes), leaving you with image sequences, which look as good as they can get without being uncompressed.
Last edited by Zappy; Jan 29, 2017 @ 3:50am
marty Jan 29, 2017 @ 4:04am 
Originally posted by Zappy:
Originally posted by fis:
exporting in mp4 h.264 at 1080p will barely have any significant impact on video visuals especially when youtube ♥♥♥♥♥ up the bitrate regardless.
MP4s and MOVs are too bright and de-saturated with the H.264 compression codec and too dark and saturated with the MPEG-4 compression codec. Not to mention they require QuickTime, which is not being updated for Windows anymore, despite its actual security holes. Uninstall QuickTime as soon as you can. This will leave you with being able to export AVIs and image sequences, and AVIs are both uncompressed (extremely huge file-sizes) and usually broken (because Source FilmMaker can't write files bigger than around 4 gigabytes), leaving you with image sequences, which look as good as they can get without being uncompressed.

tried image sequences once and then did VDUB with it. nomatter what format or codecs i tried it always turned out on youtube blurry as hell.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 29, 2017 @ 3:21am
Posts: 7