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Pretty much how I'd do it.
Animate demo for example going to grab a bottle of Whiskey.
As his hand goes over it, and his fingers wrap around the bottle, I'd blade the shot, then lock the weapon bone to the hand and zero.
Then resume animating the demo picking it up.
I'm gonna do a guide on how to do this, I will post it when finished...
Why ctrl click on the bone names? Think of it as a graph editor animator's way to compensate for the incapability of having to be able to lock item once and the problem with those subtle counter animation before being locked (it sometimes happen). Just make sure you have your rotation set to world and make sure that you select the prop's root transform bone first followed by the hand so that way you can rotate your character's hand while keeping the bottle still being held on to.
What does it mean to blade the shot?