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or you gotta hammer the stage.
Try this tutorial, just adapt it to your needs:
https://www.youtube.com/watch?v=VY8Bkn8Zng4&index=13&list=PLmx5NIR6PO5t2vfHIX6GNkpXiFODM_6KJ
you can hammer lightmap shadows. and ambient (cube) shadows. they are not very precise tho. if more details are needed there's no way around using additional spotlights. ofc
*The sun is 150 million kilometres away. It's possible for something to be "left" or "right" of a light that's confined within a map in a way that isn't possible with the sun**, so the shadows will go in notably different directions.
** And while shadows do go in different directions if you're far enough apart on Earth, the effect is more down to the curvature of the earth than the difference in the angle from the sun's perspective.
This is not a perfect example, it was the first time I tried this technique, but a pretty good illustration of what I'm saying:
http://steamcommunity.com/sharedfiles/filedetails/?id=625849004
The shadows are all basically pointing in the same direction...
Thank you that's exactly what I want!