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Also there is no need to rush into animating something.
I've seen it happen alot, people get SFM thinking that they will be making top-notch animations in like a couple of hours, then when they find out that this actually takes some work, time and dedication to learning how to do it right, they get all bummed and quit.
https://steamcommunity.com/app/1840/discussions/0/2741975115066297037/
I know animation is a long and annoying process, Im just looking to learn to use sfm to animate
Don't skip tutorials. Learn about the interface and about the camera before you try to animate. Start from the introductory video.
You sound like the impatient type TBH, and this is somethign that takes time, effort and deciation. I was once like you, thinking I could pick up SFM in no time and make top notch stuff. Well, that was a mistake of which I quickly learned from. I've just been honing my skills and learning the program inside and out from that point to now. I advise you do the same.
Good job; you know the basics of posing a model (with possibly a rig) and lighting a scene with spotlights. Do you know why you have to light a scene in a certain way? To protray a certain emotion? Do you know why light dims as it grows farther away from its origin? Do you know how your characters should be posing naturally? Why they curve the way they do or make the poses they make? What about your camera? Do you have the correct framing? Lens? Angle? Is your animation fluid or robotic?
You sir have a lot to learn still I would assume and you don't sound like you will be putting in the time and patience to achieve that. I can easily tell you how to animate but in order TO ANIMATE, you need to be patient.
I suggest before you try to animate in SFM, you pick up a book about animation and take a good, long read through it. Then, once you understand the concepts, by all means, put them to practice. I recently talked to a professional SFMer lately and this is what they told me when I said:
"I'd like to learn Blender. Where do I start?"
He said:
"You start at the beginning. Before you even touch the program, learn the basics and the terminology. From there, learn the foundations and only THEN touch the program and put what you learned into practice".
I just wanted to ♥♥♥♥♥♥♥ know how to switch scences so I can start an animation, jesus christ
What ♥♥♥♥♥♥♥ key, or button or whatever
All this is covered in the official valve source filmmaker tutorial. You just need to do your part to watch them all so you don't feel like you've skipped something important.
Patience is most definitely the most important part to using any animation software.
Refer comment #10
Go to the graph editor and move the Playhead to the part where you want the object's keyframe to appear. Now, you can press M and a keyframe will appear. Or, you can simply pose your object around and a keyframe wil automatically appear.
But before you do that, you need a starting keyframe for there to be movement. Move the playhead to the beginning of your scene and pose your character. Once you are done, press M.
It would be much simpler for you to check out one of valve's tutorials or another tutorial on youtube on how to animate with SFM.
Also, at the official tutorials, there are tutorial videos thay focuses on animation especially part 13 and above. You should have know that instead of skipping them and making this thread.