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Both have distinct advantages, depending on what you are trying to accomplish.
@CaptFuzzy Can you elaborate a little? Is there a way to go between the two without ruining the motion editor's curves / destroying existing keys?
From my experience, and I do not claim to be an expert here, I've learned that the motion editor is more "time selection based" and the graph editor is more "keyframe or point based".
What that means to me is the motion editor basically controls motion over time, and the graph editor controls timing of motion.
I don't know if this makes sense to you or not, but it's about the best way I can think of to explain it... lol
I'm not asking about reasons, I'm asking literally how you use both together
For my animations, I typically use the motion editor, I then go into the graph editor and tweak individual bones, to enhance the overall animation...
Example:
Say I want a scout to double up his fist as he's taking a swing at a spy.
I would use the motion editor to do the main part, the swing.
Then use the graph editor to make him double up his fist AS he's swinging.