Source Filmmaker

Source Filmmaker

Porting Gmod models from the Gmod Workshop into SFM?
So there are some models I wanted to use for my SFM, and knew that there was a Deadpool Model for Gmod. Is it possible to port that model and rig into SFM?
< >
Showing 1-7 of 7 comments
SodaMazing May 23, 2017 @ 5:20pm 
Yes, all you gotta do is extract the model from the .gma and put the material and model folders into your usermod folder.
Pte Jack May 23, 2017 @ 5:32pm 
NO! NO! NO!. Don't clutter Usermod. Also is the model is a spin off of a TF character and uses the same folder and name structure as a SFM Game model, you'll lose that game model.

This is the way to port GMod Workshop models to SFM.

Create a mod folder under the game folder, call it what you want. Put only models, materials.particles and sound folder from the extracted GMA file into that. Open the SFM SDK and turn on the folder you created. Give it the priority it needs to overwrite files if it has to then use the models.
Fix any can't load {path\filename}.vvd and Can't filnd or load {path\filename}.VMT or .VTF errors.
Capt Fuzzy May 23, 2017 @ 6:03pm 
Here, this will show you exactly what to do:
http://steamcommunity.com/sharedfiles/filedetails/?id=782484437
nasdewet Sep 10, 2020 @ 1:48am 
excuse me, i opened a gma file with notepad now all gma files ARE STUCK WITH NOTEPAD.
i converted them to sfm but they are invisable please tell me why is that?
RileyGaming123 Sep 10, 2020 @ 7:54am 
yes sfm trade pokemon marshadow model:steamhappy:
76561199241089454 Mar 27, 2022 @ 8:32pm 
but i dont have Gmod
Famix Mar 28, 2022 @ 3:33pm 
Originally posted by sfmRBLX_2700:
but i dont have Gmod

{LINK REMOVED}

This works for a few addons. I use it for maps so I don't need to dig through my GMOD folder after installing an addon and don't clutter up my drives more than I have. Maps need to be decompiled with BSPsource and recompiled in Hammer with HDR on
Last edited by Famix; Mar 28, 2022 @ 3:33pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 23, 2017 @ 3:32pm
Posts: 7