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EDIT: It's hard for me to tell whether this actually works... alternatively, in the same folder, you could find Settings.ini and add the line
I remember being super happy finding out you can disable it in Lies of P, why do i need to tinker with config files for a basic function
It's almost always on by default because most people don't like aliased graphics unless it's a really retro game. And they're typically considered a "safe" feature to leave enabled because post-processing AA filters don't impact FPS very much (especially FXAA).
It is, and TAA has a pretty big performance hit because its blending past frames together with newly generated ones, it looks awful and smears everything into goo at 1080p, and aliasing looks fine imo, jagged edges are nice crisp and sharp visually
https://steamcommunity.com/sharedfiles/filedetails/?id=3388593657
These would normally be removed by antialiasing as bloom is performed after AA. But, since they're here, and all bloom effect does is amplify the brightest spots, well, we've got a huge problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=3388593915
I submitted it to the bug report thread. In case it doesn't get fixed, remember to disable bloom if you notice this.
I'd rather see this than the massive amount of blur from TAA haha, good catch though
https://www.youtube.com/watch?v=lJu_DgCHfx4
I played only one or two other UE5 games so I hadn't really noticed, but this practice is simply unacceptable. Can't really blame the developer for that, though.
On top of the existing tweak:
I found that bloom quality level 2 is temporally independent and while less prominent, does look better than without any bloom at all:
If all of this is still too bad, here's a (potentially expensive) universal fix for TAA blur and ghosting: