Tin Hearts

Tin Hearts

View Stats:
VR shortcut for game menu
On Valve Index what's button or combo of buttons to activate menu?
Thus far game menu only activates when game loses focus (like pressing windows button on keyborad or launcking other app).
Even controls, shown on game menu, don't show activate menu button.
System buttons only open Steam menu for game and that allows only to exit game, while touch button doesn't seem to do anything.
Probably would be good to know menu button for other VR controllers.
< >
Showing 1-7 of 7 comments
Scythe  [developer] Mar 16 @ 1:18pm 
I’m somewhat embarrassed to admit we don’t have Index controllers in house so it looks like the Quest pause menu button has no equivalent on the Index? This is pretty bad if that’s the case so we will look to address asap. Apologies for the inconvenience Index users, this is not the level of support we usually aspire to.
Rune Mar 16 @ 3:52pm 
I asked the same question in another thread.

Index controllers work surprisingly well for the game - especially if you never tested the Index controllers :-) If you could just add the Menu Button to the trackpad, you don't need to change anything else. The trackpad is not used at all in the game right now.

I'd strongly advise getting some Index controllers, these are used for many different hmds. 2c.
Last edited by Rune; Mar 16 @ 3:53pm
Scythe  [developer] Mar 17 @ 4:09pm 
Thanks Rune this is very helpful! So you can combine them with Quest 2 for example? At the moment this is primarily what we use as it is quite affordable! 😊
jojon Mar 17 @ 5:24pm 
It seems binding (controller settings in the running application window on the SteamVR dashboard) a choice action (e.g. a trackpad click) as: "system" button works, but for some reason only the left one can both open and close the menu -- the right one only opens it. (Incidently, it strikes me that this could be related to an identical issue with the game: "Firmament").

Some other immediately apparent (maybe just Index-, maybe more general) controller issues:

- There are lots of button guides with: "Undefined" type text... :7
- The in-game hands are some five centimetres below and behind the player's (EDIT: the "laser pointer" emanating from the middle of one's palm (...the way I see it rendered visually -- I assume this is the intended alignment) feels very right, but as it is, it shoots more out of my pinky finger :7).
- Given how the "telekinetic", and "snap-to" interaction with objects removes the need to ever twist one's wrists, I find myself kind of wondering whether it could be worth exploring using such a gesture as a thumb-freeing input option for turning around... The left-and-right-controller-B-button thing is really quite awkward.

I am not sure what sort of stuff is intended be in the main menu, but for me there is only: "New Game", and: "Options", and: "New Game" continues from where I left off last session (possibly picking up from Prologue), rather than starts from scratch. There is no "Quit" button on my main menu, and the in-game menu is unavailable from there, so I have to either exit from the SteamVR dashboard, or load into the game, to reach the in-game menu, and *then* exit.

I do notice that I can move around in the main menu environment (...but not force turn there), and reach the profile selection alcove, which lights up on approach, but I can not seem to interact with anything there.

Lovely game, though! :)
Last edited by jojon; Mar 17 @ 5:42pm
Rune Mar 18 @ 4:08am 
Originally posted by Scythe:
Thanks Rune this is very helpful! So you can combine them with Quest 2 for example? At the moment this is primarily what we use as it is quite affordable! 😊

In theory you can add Index controllers to Quest 2 - but it's complicated and not officially supported:

https://www.reddit.com/r/ValveIndex/comments/l7motz/can_i_use_index_controllers_with_a_quest_2_using/

Also you'll need base stations. Two index controllers and 2 base stations will cost about $600/€600. I'd recommend getting a full Index kit, it's only $400 more for the hmd, and then you're sure of optimal compatibility. Maybe you can find a used Index kit?

Also see what Jojon is writing - it's much better for optimal support that you use a full Index kit for QC/QA.

That said, I really have no issues as I can access the menu when the game starts - and the game saves perfectly when I exit. But I've been using Index for soon 5 years, I'm not your average customer - and I do think normal Index users may greatly appreciate optimal support. Maybe some of your colleagues have an Index you could try - but you've probably thought about that long ago :-)

EDIT: Maybe a long shot, but try to contact Valve/Steam Support and let them know you're making a game for the Index, but cannot test for compatibility because you don't have an Index - and that Index is very expensive to buy for indie devs. Maybe you can borrow one or get a great deal, who knows... 2c.
Last edited by Rune; Mar 18 @ 4:46am
Rune Mar 19 @ 9:14am 
Works now - suddenly the game appeared with its icon in my SteamVR Home - guess Valve did some magic :-)
Cacazor Mar 19 @ 5:39pm 
I can confirm I am experiencing the same issues when running steamvr/openxr and knuckles controllers. My left hand is also stuck to the floor.
To note, its only the first time it will prompt you for SteamVR Theater mode. It still runs in full VR
Last edited by Cacazor; Mar 19 @ 7:04pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50