Chivalry 2

Chivalry 2

View Stats:
Regicide map is too defender sided
The ram objective is fine, but the statue part is far too easy to defend. Attackers can't place enough pressure on the defenders because they spawn so far back. Move the spawns up, and it'd be a great map if the chokes weren't so wide.
< >
Showing 1-4 of 4 comments
Lu2 Jan 26 @ 6:41am 
i will agree but there is default maps that heavily favors ofense . so no , nerf those first
Aya Mar 8 @ 10:21am 
Something something play in 40p mode

As i've said in earlier threads, it's apparent to me that the 40-player queue is the game's balancing point, since the smaller scale means that objectives will need to actually be fought for rather than be a test to see which team dogpiles it first to win. Had enough 64p games where defenders won just by bodyblocking without getting any kills.

I think another thing to remember is to Switch to the Footman whenever your meter is full, since they act as a more readily available healing source thanks to their shorter cooldowns, and remember to switch back to other classes if you don't have enough meter for even one heal.
Last edited by Aya; Mar 8 @ 10:26am
pancakes Apr 25 @ 6:40pm 
I only play 40 player, and it is perfect there. Why would you even play 64 player? You have less impact on the outcome of the game AND NO HORSIES!!
Edelweiss Apr 29 @ 10:50am 
all maps are balanced in favour of one side
< >
Showing 1-4 of 4 comments
Per page: 1530 50