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As i've said in earlier threads, it's apparent to me that the 40-player queue is the game's balancing point, since the smaller scale means that objectives will need to actually be fought for rather than be a test to see which team dogpiles it first to win. Had enough 64p games where defenders won just by bodyblocking without getting any kills.
I think another thing to remember is to Switch to the Footman whenever your meter is full, since they act as a more readily available healing source thanks to their shorter cooldowns, and remember to switch back to other classes if you don't have enough meter for even one heal.