Chivalry 2

Chivalry 2

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This regicide map is kind of disappointing
This attack is supposed to be some final push to kill the bad guy, you're shown this massive evil castle that stands out of the city.
When I first played this map I wondered how long the campaign would be, then it turns out that you just fight the bad guy in the yard in front of it.

Doesn't disappoint all of you that you never get to fight in this massive evil castle, maybe at the top of it?
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Showing 1-6 of 6 comments
HarryElHacha Oct 30, 2024 @ 4:50pm 
Is the worst map of the game by far. Performance is awful and gameplay is not better.
Aya Nov 2, 2024 @ 1:56pm 
I think the worst part is that the Mason VIP's best strategy is to turtle at the castle entrance

IMHO, what should've been done to encourage Argon VS Malric would be if a certain amount of time passes and neither VIP has hit one another, the match ends in a draw, Argon is teleported to Malric's position and they both give each other a big hug
Lu2 Nov 3, 2024 @ 3:56am 
i personaly never saw last stage but its cool its actual map that favors defense
for a change etleast
Lo Burattino Nov 3, 2024 @ 5:37am 
Originally posted by Lu2:
its actual map that favors defense
for a change etleast
Where exactly does this map ever favour defence?
Every stage is totally attacker biased until the very last part of the city storming stage.
Aya Nov 3, 2024 @ 7:24am 
Originally posted by Lo Burattino:
Originally posted by Lu2:
its actual map that favors defense
for a change etleast
Where exactly does this map ever favour defence?
Every stage is totally attacker biased until the very last part of the city storming stage.
The battering ram push has no healing sources, leaving the attackers entirely dependent on Footmen to actually play their role as a Medic class.
Lo Burattino Nov 3, 2024 @ 8:50am 
Originally posted by Aya:
Originally posted by Lo Burattino:
Where exactly does this map ever favour defence?
Every stage is totally attacker biased until the very last part of the city storming stage.
The battering ram push has no healing sources, leaving the attackers entirely dependent on Footmen to actually play their role as a Medic class.
I've only ever seen attackers lose that stage maybe 1 or 2 times, it's not hard at all
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Showing 1-6 of 6 comments
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