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skill transition took some time but yeah ripostes , feint reading , situational awarness , archery in general . all these things nesseary to have complete awarness
or just mash lmb and gamble with counters . this game alow more slopy play then previous titles , more casual
As you're running (sprinting preferably) get a good idea of what the larger moves/pushes/chokepoints are happening around the map. Avoid trying to flank a cluster of enemies until you become more competent in 1vX.
After you kill an enemy immediately do an overhead or stab while turning around. The longer any battle takes the chances go up exponentially that people are running to stab you in the back.
In general avoid being alone. It's better to wait 10 secs in the spawn to run into the fray with your team than attempting lone wolf shenanigans (these can be high-risk, high-reward but you must be able to hold your own and know when to retreat). A wave of united teammates can turn the tide, one heroic solider is usually a distraction at best and at worst a free insta-kill.
If you have to create space in a difficult fight turn and jump away then turn again and face your enemy. One jump away covers more distance faster than backing away struggling to survive. Turning away, jumping away once and turning back can reset the fight and prevent you from getting overwhelmed.
Before you revive a downed teammate make sure to look around and confirm no enemies are close by. I've gotten quite a few double kills by slashing both the helper and the downed because the fight which caused the original teammate to fall is quite close and still in progress.
I have also died this way many times by being overly zealous to revive a downed teammate.
When you get downed crawl away from the battle towards the spawn or rear line archers. Ignore other players near the fight you just lost to revive you. If you can't crawl away because of the crowd try to punch the enemy twice. If you get the prompt to get up, crawl away and get clear first, then stand.
Getting those punches in and surviving while downed is tough but don't be so eager to stand, you will get killed instantly 99% of the time if you rise in the same spot you got downed in the first place.
Don't apply your bandage until you make sure you're clear, run away a bit then put it on. Getting caught in the middle of healing almost always means death.
If you want to get better at dueling and learn how to read a greater variety of weapon animations or morphs/feints go to a Duelyard in the Standalone Server section (preferably one that says "Flourish to Duel"). It's a lower stress way to improve your skill and have fun. You'll see some very cool moves and some people may be open to teaching you a bit if you ask.
Are you saying that most of the footman's weapons are less damaging than most of the weapons for the Vanny & Knight?
But the footman class has the fastest charging for health, which you can stack up to 3 times.
Yeah?
Knight's best loadouts are Officer/Greatsword/Mace (locked behind level 20) and Guardian/Warhammer/Short Sword/Medium Shield (locked behind Level 6)
Footman's only worthwhile loadout based on my experience with him (really want to drop the class entirely tbh) is Man-at-Arms/One-Handed Spear/Mace/Medium Shield (locked behind Level 16)
I'm lvl 480 and recently mainly use Axe + sword + buckler, or Polehammer, or Greatsword.
I learned how to do everything thru 64 lol
I just hit 1000 hours! omg!
only other game i have at 1000 hours is GTA5, but that's because i've had the game for 10 years lol