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People plateau long before the skill cap once they get mildly competent with footwork/spacing... while spamming left-right swing on one of the larger axes-- because you only have to get lucky once or twice with those weapons to get a recorded K.
Either that or the one-tricks that fixate everything on getting good at dragging/accelerating the wide swing on a weapon with wonky animations. Lol. Still takes more skill than the left-right spam though, enough so that it's more respectable despite those players frequently knowing the animations are wonky/hard to read-- thus the reason why they main it.
So yeah, like I said I don't even like playing archer, honestly because the projectile weapons feel so weak unless you land only headshots, and I feel like the sluggishness of the archer class makes no sense. They should be one of the more agile classes-- although I concede that would make them extra annoying, lol. Still though, 100% a more skill-based class than the most popular picks-- especially by the players that unironically mald over anyone playing archer or any other non-caveman style class.
Bodyshotting doesn't really do much damage, but the fact that bows and crossbows are unblockable means that your projectiles are effective at restricting enemy movement, especially if you're targeting a player that's attacking your teammates. Even if you miss, your enemy needs to be mindful of the fact that you're shooting him, which could lead to him walking into melee hits he normally wouldn't. This is especially helpful if your teammates are getting killed by people using the Highland Sword
What archers need to be effective and i'd argue is more important than accuracy (accuracy is still important tho) is target priority. IMO, here's who i'd target first:
Objectives
Highland Sword users
Low HP players
Polemen and Field Engineers
Other archers*
Everyone else
*I know people say that you should target other archers before targeting other players, though it's generally more effective to remain invisible to enemy archers if you can help it.
Being on or a few steps behind the front lines as an effective archer means you have to be able to read the field quick (awareness) and know when to transition to your sidearm.
Further, archers have crap stamina so being able to consistently counter is a MUST. Otherwise you will be quickly disarmed and killed.
Very few play archer this way though. Most are a mile back, dont help on objectives AT ALL and seem to intentionally avoid being anywhere near the obj. With the slow arrow speed they are basically worthless and vast majority of their shots miss. All they do is dump quivers and run back to the ammo box. Worthless
Lol, found the guy that left-right spams axes. Knight or Vanguard? INB4 you actually spam the highland or the messer. Whoa impressive.
You're right, A good archer should:
- Know the weapon's effective range and not fire at will
- Have a mindset for target priority. Decide whether to aim at an archer, knight, closest enemy, low HP target, or an easy target, depending on the range weapon and hit chances at the time, rather than just targeting the crowd
- If targeting an archer, observe the arrow's trajectory to find their location. Wait for them to aim (when they stand still) and then take your shot
- Maintain awareness of melee threats. An archer without a shield should focus on counterattacks to save time and stamina
- Retreat when the front line collapses. It's better to wait for the next wave of teammate support than to fight alone
Got tons of hours in throwing axes archer. I stay close to the front lines and prioritize my targets as easy targets > low HP > closest enemy > the crowd. If the closest enemy aware me, I’ll pretend to aim at him but will throw at another easy target in his direction. This makes him block the air and slow down. When he gets within melee distance, I’ll use a shield hit to interrupt him at first, then I prefer variety of attack styles than just counterattack, because of the shield.
Lmao, no. Way to out yourself as a controller scrub.