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Not once did you refer to one of the core features the dev's aimed for and delivered... the story!
I completed the game within a very short time frame and yes, the difficulty was very low, the action was mediocre and the mechanics were very simplified...
However, all of that did not matter because the story of loss and reconciliation, if not redemption, was indeed delivered in such a poignant way.
I had not been bored or disappointed with the time spent. All in all, I enjoyed the 6 hour long experience for the paltry sum of 2,99€ and I felt satisfied after it was done. It was a story that engaged me and ended well.
Your odds of interacting with me meaningfully would be increased if you didn't dismiss everything being said as "blabla". If you want self-affirmation you could have just walked to the nearest mirror and marvel at your self-perceived genius.
Jab aside: I can agree with you as a change in perspective. To me games are not just general "experiences"; they are a challenge. A book or a movie I don't perceive a "game". Hence walking simulators or fully narrative driven games I dislike. That does not innately invalidate the concept of it; it merely means I personally disagree with the implementation.
Except that's exactly what you tried to do:
You tried to invalidate their work with an objective-sounding statement. And this isn't the place for such opinions, to begin with. That's what reviews are for but you think so highly of yourself and think your review is so important that everyone needs to read it so you posted it here instead.
We don't need to read it. You've already admitted that you have a very narrow definition of "game" and this game doesn't fit your definition so you aren't even the primary audience. Your opinion therefore holds *less* weight than the average person, not more. If I read a negative review for a JRPG and it started with "I hate all JRPGs..." I would instantly stop reading. That person's opinion might be worthwhile for some other game in a genre they like but it's worthless when considering a JRPG.
Thanks for your contribution. I understand you are very upset with me indeed. How unfortunate.
The real pity that there is absolute no change in the movement mechanics / skills, and the environment is either actively blocking you using them, or just used to get a bit faster, while you run forward for a minute or two.
I hope the devs will use the fundamentals for a new game in the future, the momentum, the dash, the waveriding has potential - either towards an SSX style sports game, or use it as a base for a spectacle fighter (similar thing happened with Spiritfarer - it's an excellent game with a brilliant, but under-utilized movement system. While the devs made Sundered earlier, it perfectly scratches that itch to use the brilliant and fluid movement system)