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If you're getting diseases, it's because you have too many vagrants -- don't grow your population without homes to put them in. (If your population is growing and you can't stop it, find a way to occupy your workers by researching things they can work in like the Granary, Sawmill or Encampment instead of providing food.) Some missionary missions give you vagrants as a reward you have to accept; wait until you're prepared to activate them.
Fires are the opposite -- don't build too many buildings without people to live in them. If your population is temporarily lowered by a disaster then use the food effect from dry storage to restore population.
War and uprising risks come from quests; they don't just pop up out of nowhere. Before increasing your risk on a quest (or taking a quest that involves an immediate disaster like barbarians or mammoths) make sure you have your soldiers and forts filled up, and even wait for the encampment's "triple damage" ability to recharge if needed.
If you survive a disaster and your civilization is a little shaken, then wait it out and recover your resources before continuing to grow, just like real life. With patience, the game can be overcome. I'm currently in the endgame of the demo on the 25th floor of Babel Tower. You can do it.
In a previous iteration, when winning required finishing a research, I got wiped out twice while trying to complete quests, then decided I had enough and started the final research. I almost got wiped out again when my researchers came through and won the game. The current iteration is a bit different but maybe getting to the first level of the Babel tower is achievable.
In retrospect, I think it's because every workshop you build costs Hands, which are also the things that auto-generate food. I think mostly there;'s just a lot of things that aren't explained well. Also it really bothers me that I can't put this into fullscreen.
I can't stress that i am really really looking forward to the release, this game is so unlike any other clicker game with an actual possibility of strategy and failure to use a good one.
Unlike other games you don't necessarily want more population. It doesn't add to your production only research speed. Until you get the hang of the game decline all population and temporary food income boosts. Also you don't always want to be researching.
Focus getting heroes that stun. Once you are able to permanently stun lock any enemy then worry about other things.
If you stick with spearmen or archers they cost less to build so they are easier to stun lock with than phalanx.
You can stack the wood buff that you buy with gold. I like to stack up +100/s bonus and then queue up all the fights I can.
Since all your heroes carry over when you ascend once you get a good set of high level ones you can steamroll quite easily.