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MultiVersus

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ApeOfMazor Oct 5, 2024 @ 12:58pm
PPG are awful
No damage and they die at like 70. Please buff. There is no reason to play them over a braindead character.
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Showing 1-11 of 11 comments
BeetleUD Oct 5, 2024 @ 1:00pm 
It seems fair to me, they have a lot of KP for their speed and combo potential, maybe they should change the angle in the uspecial
Last edited by BeetleUD; Oct 5, 2024 @ 1:01pm
ithink you meant your awful with them and dont know how to use them correctly makes sense they can be hard to learn for new ppl who arent used to playing character who take skill to use
Last edited by wizard master結城晶子リ; Oct 6, 2024 @ 5:52am
mythdetecters Oct 6, 2024 @ 11:07am 
The nerfs hurt them a good amount. Which wouldn't be a big deal if they had made the hurtbox a little more forgiving. Like i get it being jank because there ARE 3 of them afterall... But it could stand to be adjusted a little bit at least.
Im at the top 200s with them and could not agree more, I feel like sisyphus while fighting characters with disjoints like Finn or Stripe. all around miserable time
mythdetecters Oct 6, 2024 @ 2:08pm 
Originally posted by Wabuu Kekcroc:
Im at the top 200s with them and could not agree more, I feel like sisyphus while fighting characters with disjoints like Finn or Stripe. all around miserable time
Yeah. they're great fun. But the hurtbox makes it a nightmare against the hitbox kings and queens.
Originally posted by mythdetecters:
Originally posted by Wabuu Kekcroc:
Im at the top 200s with them and could not agree more, I feel like sisyphus while fighting characters with disjoints like Finn or Stripe. all around miserable time
Yeah. they're great fun. But the hurtbox makes it a nightmare against the hitbox kings and queens.
perfectly said
melonLord Oct 7, 2024 @ 12:16am 
I cant believe our hitbox predictions were correct lol
Glaives Oct 8, 2024 @ 12:15pm 
Pretty sure they aren't bad they just take more time in the lab than you would expect for a character like PPG. Like their down smash is amazing, its pretty safe to do, does good damage and can be used both as a combo starter and a combo extension. Not to mention they have good advantage state, nair is great for controlling space or getting out of disadvantage. Lots of mixup kill options (that aren't true), then the dash which is a great kill option combo finisher at upper percents.
mythdetecters Oct 8, 2024 @ 2:54pm 
Originally posted by Glaives:
Pretty sure they aren't bad they just take more time in the lab than you would expect for a character like PPG. Like their down smash is amazing, its pretty safe to do, does good damage and can be used both as a combo starter and a combo extension. Not to mention they have good advantage state, nair is great for controlling space or getting out of disadvantage. Lots of mixup kill options (that aren't true), then the dash which is a great kill option combo finisher at upper percents.


True, they ARE good. But still, that hurtbox is just too big a weakness when they are so easily rung out. Especially with characters like Banana Guard and others having oversized hitboxes that shield their' hurtboxes super well. The PPGs often can be so easily interrupted because of the gigantic hurtbox they have.

for example, in FFA their arguably best kill move is their' up attack. But it's a HUGE double edged sword, due to it leaving them a massive triangle of hurtbox that is stuck in a lengthy animation.

One Banana side special with extra hitbox is enough to cancel it out and end up ringing out both THEM and the person they were trying to ring out.
vividBloodsucker Oct 8, 2024 @ 4:17pm 
I wouldn't say they're awful, far from it, but as someone who was looking forward to them a lot I am really let down by how underwhelming they feel overall. They CAN be very strong when things go right, but that's a huge if, due to how fast PFG were to swing the nerf-hammer at them compared to other characters.

They're very inconsistent, sometimes you'll feel extremely strong with how high-damage and oppressive they can be as well as take advantage of some pretty good zoning tools, but then other times you'll feel like a punching bag for your opponents where every move gets beaten out or you just miss your attacks constantly. I think the main thing causing that is, like many problems with the game, the hitboxes... PPG hitboxes are just not good for the speed of some of these moves, and quite a few times i've seen myself and others just completely helpless to fight back depending on the character(s) in the match. Not to mention their own hurtbox is pretty big, which would be fine if their frame data and/or hitboxes were actually good, which as mentioned they just aren't enough to mitigate this problem...

They need some major readjustments (notably hitboxes) because it just doesn't feel like it's worth investing time into them as it stands when many, much more rewarding characters (with less investment) exist to play right now.
Last edited by vividBloodsucker; Oct 8, 2024 @ 4:18pm
Gamefreak Oct 9, 2024 @ 9:17am 
A lot of Bronze takes here.
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Date Posted: Oct 5, 2024 @ 12:58pm
Posts: 11