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This game not only killed itself but brought another potential project down with it.
Why would they?
Business people don't seek innovation, they seek trends.
If they were going to monetize their game in a similar way, then it makes unfortunate sense to abort seeing how badly the game has failed not once but twice.
Personally if it was my ship to control, I'd just not repeat the mistakes Multiversus did but tuxedos don't think that way.
It's not like the 2024 launch day had 100k players again, right? 😂
Wew that is a steep curve
https://steamdb.info/app/1818750/charts/#3m
So, it was a success, was it? Going from 150k on Steam alone players to <1k on all platforms combined?
Having your initial release be a beta which was not only almost a year long but then be proceeded to be shut down instead of updating the game to 1.0 isn't a good sign of a successful release.
Playercounts dropped dramatically during both releases too.
Not really happy with multiversus official launch but don't blame them for riot games getting cold feet about their own project. if multiversus was amazing and had great results they might of scrapped their project still. blizzard north had warcraft adventures in production and was pretty far along based on what was completed was leaked years later. they had the game written about in gaming magazines back in the day but then was never released because they thought it could never compete with a sequel to monkey island(assuming i'm thinking of correct game) which would of been released around same time they planned to get warcraft adventures out.