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Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.
Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.
On top of that, their hitbox is abnormally large compared to their visual effect. Even worse, throwing bolts at them often doesn't work, because the bolts will simply not trigger, or trigger on the opposite side of the anomaly for some reason.
Then you have areas where they just stack these things inside other anomalous fields, making them very difficult to see unless you have 100% protection from that field's ambient 'infection' type.
Plus the fact that you have to essentially use an exploit to get your stuff back is a slap in the face. I've died to one of these right beside a friend, and he stood watch for the 8 minutes it took me to get back. Yet for some reason, the vast majority of my inventory was gone. It wasn't spread around. Just gone.
Worse still, is the that they still spawn artefacts. You can go around a map wondering why there's so few artifacts after an emission, only to find that for some reason 10+ gravity artifacts have spawned unobtainable inside black hole clusters used to block out map edges.
Blackholes need to be able to be countered or not be a guaranteed kill which also effectively destroys your gear.
Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.
Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.
That's your opinion. They will not remove Blackholes. You people should stop crying about it.