STALCRAFT: X

STALCRAFT: X

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MotiniusAlpha Dec 28, 2022 @ 12:13pm
2
REMOVE BLACKHOLES
They are so stressful and its silly that you have to pick up every single thing i drop 1 by 1
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Showing 1-15 of 32 comments
Kashra Fall Dec 28, 2022 @ 1:23pm 
Type /suicide when a black hole gets you. You'll drop a bag instead of loot everywhere.
Mondain Dec 28, 2022 @ 1:35pm 
They are used to cover up maps like barriers, so no very funny guy finds a loophole to getting outside the map borders
MotiniusAlpha Dec 28, 2022 @ 2:01pm 
It is not totally true since the ones I have found are in the middle of the roads or sometimes very close to the shelters
Red Dec 28, 2022 @ 2:31pm 
Lol. No.

:steamthumbsdown:
LykosNychi Dec 28, 2022 @ 3:56pm 
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

On top of that, their hitbox is abnormally large compared to their visual effect. Even worse, throwing bolts at them often doesn't work, because the bolts will simply not trigger, or trigger on the opposite side of the anomaly for some reason.

Then you have areas where they just stack these things inside other anomalous fields, making them very difficult to see unless you have 100% protection from that field's ambient 'infection' type.

Plus the fact that you have to essentially use an exploit to get your stuff back is a slap in the face. I've died to one of these right beside a friend, and he stood watch for the 8 minutes it took me to get back. Yet for some reason, the vast majority of my inventory was gone. It wasn't spread around. Just gone.

Worse still, is the that they still spawn artefacts. You can go around a map wondering why there's so few artifacts after an emission, only to find that for some reason 10+ gravity artifacts have spawned unobtainable inside black hole clusters used to block out map edges.
Last edited by LykosNychi; Dec 28, 2022 @ 3:56pm
Aizuki Dec 28, 2022 @ 4:13pm 
there're no point on artifact hunting if blackhole removed, its essential risk to travel that make you on guard and i never see blackhole on the road up to army warehouse , all i see just mere vortex, jumper and static. did you take grassy road and rush B?
Bio[redacted] Dec 28, 2022 @ 4:14pm 
Originally posted by Кот:
They are used to cover up maps like barriers, so no very funny guy finds a loophole to getting outside the map borders
the strange pain is meant to do that
Volkov Dec 28, 2022 @ 5:37pm 
Editing the map with their MINECRAFT TILESET would be too tall of an order than cheaply throwing blackholes everywhere they don't want you to progress??
LykosNychi Dec 28, 2022 @ 6:28pm 
Originally posted by Aizuki:
there're no point on artifact hunting if blackhole removed, its essential risk to travel that make you on guard and i never see blackhole on the road up to army warehouse , all i see just mere vortex, jumper and static. did you take grassy road and rush B?
Danger is already present because of mutants and players potentially attacking you while artefact hunting. Plus you have to find them all by eye, and have good skill and/or serious investments in armour and droppable meds.

Blackholes need to be able to be countered or not be a guaranteed kill which also effectively destroys your gear.
butterfly volume Dec 28, 2022 @ 8:55pm 
#bitchgang :Viching::Viching:
Red Dec 29, 2022 @ 12:21am 
Originally posted by LykosNychi:
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.
Volkov Dec 29, 2022 @ 2:23am 
Originally posted by Red:
Originally posted by LykosNychi:
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.
Red Dec 29, 2022 @ 2:33am 
Originally posted by Volkov:
Originally posted by Red:

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.

That's your opinion. They will not remove Blackholes. You people should stop crying about it.
Volkov Dec 29, 2022 @ 2:39am 
Originally posted by Red:
Originally posted by Volkov:

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.

That's your opinion. They will not remove Blackholes. You people should stop crying about it.
Nah they will just have to keep these threads going on the front page because we're all collectively correct.
Alkevier Arkenstone Dec 29, 2022 @ 7:08pm 
use bolts when you hear whirling wind or anomalous fields and dont sprint into areas like an idiot, use what the game has given you and play smart
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Date Posted: Dec 28, 2022 @ 12:13pm
Posts: 32