STALCRAFT: X

STALCRAFT: X

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MotiniusAlpha 28 dec, 2022 @ 12:13
2
REMOVE BLACKHOLES
They are so stressful and its silly that you have to pick up every single thing i drop 1 by 1
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Visar 1-15 av 32 kommentarer
Kashra Fall 28 dec, 2022 @ 13:23 
Type /suicide when a black hole gets you. You'll drop a bag instead of loot everywhere.
Mondain 28 dec, 2022 @ 13:35 
They are used to cover up maps like barriers, so no very funny guy finds a loophole to getting outside the map borders
MotiniusAlpha 28 dec, 2022 @ 14:01 
It is not totally true since the ones I have found are in the middle of the roads or sometimes very close to the shelters
Red 28 dec, 2022 @ 14:31 
Lol. No.

:steamthumbsdown:
LykosNychi 28 dec, 2022 @ 15:56 
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

On top of that, their hitbox is abnormally large compared to their visual effect. Even worse, throwing bolts at them often doesn't work, because the bolts will simply not trigger, or trigger on the opposite side of the anomaly for some reason.

Then you have areas where they just stack these things inside other anomalous fields, making them very difficult to see unless you have 100% protection from that field's ambient 'infection' type.

Plus the fact that you have to essentially use an exploit to get your stuff back is a slap in the face. I've died to one of these right beside a friend, and he stood watch for the 8 minutes it took me to get back. Yet for some reason, the vast majority of my inventory was gone. It wasn't spread around. Just gone.

Worse still, is the that they still spawn artefacts. You can go around a map wondering why there's so few artifacts after an emission, only to find that for some reason 10+ gravity artifacts have spawned unobtainable inside black hole clusters used to block out map edges.
Senast ändrad av LykosNychi; 28 dec, 2022 @ 15:56
Aizuki 28 dec, 2022 @ 16:13 
there're no point on artifact hunting if blackhole removed, its essential risk to travel that make you on guard and i never see blackhole on the road up to army warehouse , all i see just mere vortex, jumper and static. did you take grassy road and rush B?
Bio[redacted] 28 dec, 2022 @ 16:14 
Ursprungligen skrivet av Кот:
They are used to cover up maps like barriers, so no very funny guy finds a loophole to getting outside the map borders
the strange pain is meant to do that
Volkov 28 dec, 2022 @ 17:37 
Editing the map with their MINECRAFT TILESET would be too tall of an order than cheaply throwing blackholes everywhere they don't want you to progress??
LykosNychi 28 dec, 2022 @ 18:28 
Ursprungligen skrivet av Aizuki:
there're no point on artifact hunting if blackhole removed, its essential risk to travel that make you on guard and i never see blackhole on the road up to army warehouse , all i see just mere vortex, jumper and static. did you take grassy road and rush B?
Danger is already present because of mutants and players potentially attacking you while artefact hunting. Plus you have to find them all by eye, and have good skill and/or serious investments in armour and droppable meds.

Blackholes need to be able to be countered or not be a guaranteed kill which also effectively destroys your gear.
#bitchgang :Viching::Viching:
Red 29 dec, 2022 @ 0:21 
Ursprungligen skrivet av LykosNychi:
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.
Volkov 29 dec, 2022 @ 2:23 
Ursprungligen skrivet av Red:
Ursprungligen skrivet av LykosNychi:
The issue with blackholes, is that they are wildly different from other anomalies.
Every other anomaly can be triggered and passed through, or escaped, or nullified via armours and meds.

Blackholes do not adhere to any of those rules. If you get grabbed and you're not at maximum possible velocity only barely touching the very edge, you're dead.

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.
Red 29 dec, 2022 @ 2:33 
Ursprungligen skrivet av Volkov:
Ursprungligen skrivet av Red:

Very good because it fully reflects the true dangers of the Zone. The rules were laid out a long time ago, and Stalcraft sticks to them almost perfectly. Deadly anomalies that cannot be escaped are part of the world of the zone.

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.

That's your opinion. They will not remove Blackholes. You people should stop crying about it.
Volkov 29 dec, 2022 @ 2:39 
Ursprungligen skrivet av Red:
Ursprungligen skrivet av Volkov:

Don't care about your lore or fanboy'ing, it's not in line with the material they're drawing in the audience for so it's crap.

That's your opinion. They will not remove Blackholes. You people should stop crying about it.
Nah they will just have to keep these threads going on the front page because we're all collectively correct.
use bolts when you hear whirling wind or anomalous fields and dont sprint into areas like an idiot, use what the game has given you and play smart
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Datum skrivet: 28 dec, 2022 @ 12:13
Inlägg: 32