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It was so absurd that, even with water cooler, my processor reached almost 90º, something never seen in any other game. Just found out using MSI Afterburner and Riva Turner.
However the FPS drops below 60fps
I've done a little bit of that, yeah. Also, before this patch, I noticed that my RAM usage would gradually increase until it hit max and then the stuttering would occur. I am not sure if this patch fixed that, but the stuttering remains, so not sure what to do about that.
I turned off raytracing in the previous patch, and that might've fixed the stutter problem, but I refuse to play with raytracing off as this is why I got an RTX GPU in the first place. And I am not sure if turning off raytracing fixes the problem, but I did notice my RAM usage flatlining instead of climbing, which is... something.
But again, even with this patch, the stuttering remains and I'm just kinda at a loss. And 16 gigs of RAM should be plenty. On a fresh Windows install, no less
50% through installing comp crashes because of memory issues. Restart.
62% through comp crashes again. Uninstall. Reinstall Miles.
Something you guys did in that patch where you patched both Miles and Spider-Man in the same day broke Spidey for me. It broke Miles too but that was short lived as it was fixed in the next patch. I can play SM:MM for hours and hours and hours with no texture problems or crashing. I cannot play the first Spider-man without getting buffering as it loads textures or just Blue Screens of Death as it screws my memory. Maybe you can ask for help from the SM:MM team?
Amen!