Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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JoJoFan87 Aug 15, 2022 @ 5:26am
Anyone happen to get FPS drops when playing?
I have a gtx 1080ti and I'm running setting mostly max and originally I never had any fps problems but after one night of playing the game for 3 hours straight I'm starting to get fps drops. I hope my GPU isn't crapping out on me because of how demanding this game is.

Here is my specs if this can help fill in any gaps relating to specs:
GPU: EVGA Nvidia Geforce GTX 1080ti
CPU: Intel Core i7 8700k
Ram: Kingston 16GB DDR4
Motherboard: ASUS ROG MAXIMUS X APEX
Monitor: Ultragear 32gn50t HDR10 165hz 32in with Nvidia G-Sync
OS: Windows 10 Pro
Storage: Samsung SSD 850 Pro 512GB and ST2000DM006-2DM164
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Showing 1-12 of 12 comments
RU55ELL Aug 15, 2022 @ 5:28am 
there has been some reports ive seen of FPS just getting worse over time, you might wanna drop some settings a little lower maybe or disable steam overlay.
hip Aug 15, 2022 @ 5:31am 
Peter Parker sessions may drop your fps.
tt22 Aug 15, 2022 @ 5:35am 
there are a lot of posts about the fps drop and low gpu usage. i have already noticed a huge number of people. a solution hasn't yet been found. i have 3060, i5-11400, the same problem. we are waiting for the patch.
deadscene Aug 15, 2022 @ 5:36am 
if you are playing at max settings , probably your ram is going close to the max , also fps drop if there is too many objects close to you that need to be rendered by the cpu ( this game need really strong cpu too)
76561198148736504 Aug 15, 2022 @ 5:40am 
After playing for awhile my frames got to the point it was unplayable as well. Running a 2080ti / i7 8700k / 64gbs of ram @ High / RT High / DLSS: Quality

Edit: For clarification; initially I was running the game capped at 60 FPS. (Vsync enabled through nvidia control panel / gsync display)

Which was overall fine.. just that I suppose I’m spoiled and that 60 doesnt feel too great to me anymore. Thats besides the point though.

Even at 60 the game would get stuck at 99% cpu and gpu usage and the game would turn into a 5-10 fps slideshow. Thats happened only a few times though.

The frame degradation I’ve seen is having a steady 80 fps with a few drops here and there and then slowly get to the point of being hammered at 20-40 fps.
Last edited by 76561198148736504; Aug 15, 2022 @ 5:50am
ThiccusDiccus Aug 15, 2022 @ 5:43am 
Same problem here, longer sessions with my 3080 ti gives me crap performance. Weirdly my Steam Deck stays consistent, maybe it is a Nvidia issue? Or maybe because the hardware architecture in the Steam Deck is similar to the PS5.
76561198148736504 Aug 15, 2022 @ 5:52am 
Originally posted by ThiccusDiccus:
Same problem here, longer sessions with my 3080 ti gives me crap performance. Weirdly my Steam Deck stays consistent, maybe it is a Nvidia issue? Or maybe because the hardware architecture in the Steam Deck is similar to the PS5.
I was starting to think it had something to do with me using an xbox gamepad, but I havent gotten around to test it yet.

Edit: I’ve had some games in the past have similar fps issues because of the xbox dongle and pad before. But I’m not entirely sure if thats the case here.
Last edited by 76561198148736504; Aug 15, 2022 @ 5:54am
JoJoFan87 Aug 15, 2022 @ 5:58am 
Does anyone know if the PC associate branch of Sony who ports the games to PC are known for ironing out issues later in the games life-cycle?
Psychic Aug 15, 2022 @ 6:04am 
Try disabling hyperthreading like some people have reported, this actually fixes the CPU usage on this game.

I can now have RT on without having framerate drops due to low CPU usage (bottlenecking).

See here: https://www.dsogaming.com/pc-performance-analyses/marvels-spider-man-remastered-pc-performance-analysis/
Your CPU with only 6 threads instead of 12 will work better.
Last edited by Psychic; Aug 15, 2022 @ 6:06am
Scarphace Aug 15, 2022 @ 6:06am 
Originally posted by JoJoFan87:
Does anyone know if the PC associate branch of Sony who ports the games to PC are known for ironing out issues later in the games life-cycle?

Nixxes who ported this game also helped patch horizon zero dawn. Every recent Sony game that has been ported has been nicely updated with fixes etc for many months after release.
JoJoFan87 Aug 15, 2022 @ 4:04pm 
Originally posted by Psychic:
Try disabling hyperthreading like some people have reported, this actually fixes the CPU usage on this game.

I can now have RT on without having framerate drops due to low CPU usage (bottlenecking).

See here: https://www.dsogaming.com/pc-performance-analyses/marvels-spider-man-remastered-pc-performance-analysis/
Your CPU with only 6 threads instead of 12 will work better.
I am not particularly tech savvy how does one go about disabling hyperthreading and re-enabling it if one wanted to?
Psychic Aug 16, 2022 @ 2:32am 
You need to access your BIOS, search how to do that on your motherboard.
Then inside search the CPU setting for hyperthreading.
Last edited by Psychic; Aug 16, 2022 @ 2:32am
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Date Posted: Aug 15, 2022 @ 5:26am
Posts: 12