Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: For clarification; initially I was running the game capped at 60 FPS. (Vsync enabled through nvidia control panel / gsync display)
Which was overall fine.. just that I suppose I’m spoiled and that 60 doesnt feel too great to me anymore. Thats besides the point though.
Even at 60 the game would get stuck at 99% cpu and gpu usage and the game would turn into a 5-10 fps slideshow. Thats happened only a few times though.
The frame degradation I’ve seen is having a steady 80 fps with a few drops here and there and then slowly get to the point of being hammered at 20-40 fps.
Edit: I’ve had some games in the past have similar fps issues because of the xbox dongle and pad before. But I’m not entirely sure if thats the case here.
I can now have RT on without having framerate drops due to low CPU usage (bottlenecking).
See here: https://www.dsogaming.com/pc-performance-analyses/marvels-spider-man-remastered-pc-performance-analysis/
Your CPU with only 6 threads instead of 12 will work better.
Nixxes who ported this game also helped patch horizon zero dawn. Every recent Sony game that has been ported has been nicely updated with fixes etc for many months after release.
Then inside search the CPU setting for hyperthreading.