Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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John Piss Aug 14, 2022 @ 11:05pm
Ragdolls and physics objects magnetized to the ground
anyone else have a weird issue where ragdolls and objects just SHOOT down to the floor super fast, almost like a magnet? I play at 144 FPS, and sometimes higher than intended frame rates can cause glitches in games (like a certain GTA V bug I know and hate), so is this a frame rate thing or just a random bug?
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Showing 1-6 of 6 comments
Smile Aug 15, 2022 @ 2:01am 
I am also experiencing the same problem. I expected it to be a bug caused by fps, but that seems to be wrong. I've seen other people with the same problem, but sadly haven't found a solution yet.
John Piss Aug 15, 2022 @ 10:25am 
Originally posted by Smile:
I am also experiencing the same problem. I expected it to be a bug caused by fps, but that seems to be wrong. I've seen other people with the same problem, but sadly haven't found a solution yet.
Dude, thats so weird. you tried changing fps too?
Smile Aug 15, 2022 @ 5:24pm 
When I first changed the FPS, I didn't feel it, but when I changed it from 144 to 60 and played again, I felt the physics of Ragdolls and objects improved slightly. As you said, I think it's most likely a bug related to FPS. But still, even at 60fps, this doesn't solve the problem. Maybe we can only hope that the developer will fix it with a patch.
John Piss Aug 15, 2022 @ 6:12pm 
Originally posted by Smile:
When I first changed the FPS, I didn't feel it, but when I changed it from 144 to 60 and played again, I felt the physics of Ragdolls and objects improved slightly. As you said, I think it's most likely a bug related to FPS. But still, even at 60fps, this doesn't solve the problem. Maybe we can only hope that the developer will fix it with a patch.
yeah, well thanks for the info nonetheless
LowHP Feb 6, 2023 @ 7:26am 
Someone helped me find the closest method possible to fixing the ragdoll, and thats by using the Nvidia 3d panel options of the game, forcing the game to run at like 44FPS. Means you wont get extremely fluid movement, but now criminals actually fly a little bit in the air instead of straight into the ground (same for spidey when you die) Gonna experiment with it at 30 frames to see if they properly soar lmao
John Piss Feb 6, 2023 @ 4:13pm 
Originally posted by LowHP:
Someone helped me find the closest method possible to fixing the ragdoll, and thats by using the Nvidia 3d panel options of the game, forcing the game to run at like 44FPS. Means you wont get extremely fluid movement, but now criminals actually fly a little bit in the air instead of straight into the ground (same for spidey when you die) Gonna experiment with it at 30 frames to see if they properly soar lmao
Yeah sadly its a framerate issue. one that still persists in miles morales. (I recently finished that) Im not really willing to sacrifice the frames for ragdoll though, guess ill just live with it :(
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Date Posted: Aug 14, 2022 @ 11:05pm
Posts: 6