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For the most part the game runs somewhere between 70-110 in combat, cutscenes and closed spaces.
The fps drops dramatically when I start swinging through the city, can drop to around 45-50 but as soon as i stop swinging it runs back up. It's heavy on the CPU and I think a good patch can optimize the shaders compiling a bit better when swinging through the city.
I have tried myself and seen a huge improvement, now the CPU is actually being used and the game runs at a much higher framerate and almost no stutters.
I can now have RT on without having framerate drops due to low CPU usage (bottlenecking).
Good to know but not really an ideal fix. I think I will wait till they patch it.
Yes, but until they fix it it's a nice workaround, I doubled my framerate doing this.
i get 120-144 fps im playing vith vsync coz of tearing
butter smooth
Same!
GTX 1070 TI @ Stock speeds
32GB DDR4 RAM
1TB EVO 860 SSD
Runs mostly above 60 FPS except when i am swinging during certain parts of the city. Then it can dip into the low 40's, eventually. I run it at @1080p with a mix of High and Medium settings.
The game does seem to suffer from degrading performance the longer you play it. Most likely a memory leak.
Also, i think as you further progress through the main campaign and more stuff becomes available around the city (Side activities, collectibles etc.), that too has an impact on performance due the visual effects. I think this was an issue on the PS4 version too. Mind you, it's been years since i played that version.