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回報翻譯問題
Can you post a video from the game to prove that Ryzen 9 5900X is weaker than Ryzen 7?`
Depending on your thermals, the type of workload, any TDP or voltage limits in place due to form factor, or conversely over-aggressive motherboards feeding too much power to the CPU in order to achieve clock speeds that cannot be sustained very long before the CPU overheats and begins to throttle due to excessive heat... those are just a few reasons I could think of off the top of my head.
EDIT: Oh and according the DF video this game pulls and decompresses a lot of assets from your storage drive, so your RAM and SSD capabilities also largely effect Spiderman's performance. Also a higher clock speed does NOT also mean better performance in a game -- it's not always about how MUCH data can be transferred, but often how quickly the data can be accessed that determines performance in gaming. Sorry, pet peeve of mine, but there so many ignorant people out there who think higher clock speeds always equate to better performance.
The reality is, there are numerous scenarios where a Ryzen 7 two generations older than a Ryzen 9 could potentially perform better -- and in this case, it could be the resolution the game is running at, the GPU settings, how much bloatware is on the PC... etc.
That does't make the Ryzen 9 "weaker" than a Ryzen 7 from two generations ago, by the way. It's objectively a more powerful CPU, however....
...
*puts on sunglasses*
.... with great power, comes great responsibility.
Yeah. Spider-Man in this case uses 50-60% of a Ryzen 9 5900X CPU.
In fact first time i ever seen any game use over 40% on this CPU.
I have 32.GB RAM which helps in this game according to DF.
S-ATA 3 SSD vs M 2 SSD matters in Unreal Engine 5 btw.
Old SSD have proven to cause micro stuttering in several UE 5 demoes, but were totally gone with M2.
S-ATA SSD have aged like HDD, but 99% of games today still works fine on S3. In "tomorrow's games". You might be forced to use M2 soon to get rid of stuttering.
DirectStorage requires M2 drive as S-ATA 3 SSD is too slow.
In fact S3 SSD have been proven to be too slow in several UE 5 demos already.
edit:
turned RT off and use DLAA now instead of DLSS. everything else is maxed out in the options (except motion blur and chroma). game looks stunning and no more FPS drops or 99% cpu spikes. playing in 3440x1440 with a 3080 GPU.
Please don't be one of those people who think a good CPU is all you need and have some absolute trash/budget tier motherboard to drive it....
For smooth 60 fps gameplay, it's fine. For Higher fps, nope.
How are your thermals? What's the timing on your RAM, or the random read/write speed of your m.2? From everything I know so far about Spiderman on PC, the game's performance is more latency-critical in nature, versus raw rendering power with slower but higher data throughput to/from your CPU.
Chances are if you have 11th gen Intel chipset, then you should be able to handle it if your Ram's timings are low (like cl16 or 18 at the highest) with at least 3200hz clocks and at least a competent SSD with fast random read/write speeds -- remember latency is more important for this game than most -- so sequential read/write isn't as essential for this.
I've also noticed CPU usage slowly drop down on average the more I play, most likely due to the building of a shader cache over time.
Make sure you're not overclocking your CPU or using too high of a voltage, because overheating and thermal throttling will definitely impact performance. Also, RT reflections and crowd/traffic density can be lowered and those are likely the most CPU-demanding settings in the game.