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Сообщить о проблеме с переводом
Maybe but the lame combat formula has been around since at least 2009 Arkham Asylum.
Game is great despite the lame(NOT FUN) combat.
Everything else is good, graphics, story, and other game play elements.
it's better implementation of the design concept than the radio towers in Far Cry i think those kinda just feel tacked on to add content cause it worked in AC, they don't feel meaningful and memorable like viewpoints but at least they still interesting to climb a huge radio tower then wingsuit off it. Idk why people are so hyper critical of games for sticking to formulas there is a reason they do it I throw shade at Fromsoft games not because I don't like them, I love them but so many people don't hold it to the same standard as other games I think because they haven't been playing them for so long to see it's very slow progressing evolution and actually get burnt out on the formula to them it is still fresh and new.
Fromsoft fans who have been with them for a long time are getting very burnt out because of how little their formula has changed over the many years since it's inception. it doesn't get scrutinised nearly as much as AC series when those games were evolving, changing and introducing substantial new mechanics to the table and stories in every instalment but it wasn't enough people got sick of it because every other game was copying the ideas with less nuances and depth. I think it proves that sometimes games don't actually need to evolve or change things so much it often results in them losing their identity and becoming tiring just going on and on changing things that work for the sake of it losing the chance to do any actual innovation or growth it's basically just an anthology series at that point
Otherwise they just recycle mechanics from many other games. If your gaming history includes several Assassins creed games, Batman arkham games, and more that I can't remember right now, then you've seen everything this game has to offer.
And if you've read at least some comics, the story won't surprise you at all.
That was mostly my impression 3 hours in. I gave the game a second chance and there is more to the combat than attack and counter. (Same hold true for Batman, except for specific "attack and counter" mobs).
Combat has an interesting quirk for me. I will occasionally get into a bind and struggle to websling out before dying. Combat can get pretty challenging on the third to fifth waves.
Upon reset my gear and health is replenished, and the enemies are lined up directly in front of me. 10 seconds later the wave is completed without much of a attack and counter formula.
Attack and counter doesn't flow well for me, and doesn't seem to work when I get flanked. Now after 7 hours I'm shifting more to a Batman "Predator" style combat system.
I stopped a mugging in seconds, and my gear didn't refill leaving me back to attack and counter for start of the next fight.
Batman: Arkham Knight stands as a shining example of Open World superhero games. Rocksteady understood the concept.
Breath of the Wild's Korok Seeds, Arkham's Riddler Trophies, and Spider-Man's backpacks are interesting to study as far as open world game mechanics. Korok Seeds allow Open World discovery mechanics to be part of progression. Riddler trophies have slightly more complex puzzles. The Black Cat mechanics are more interesting "puzzles", while the backpack prizes are unique for the backpacks making them less of a boring collect-a-thon.
Marvel's Spider-Man is kind of overladen with collect-a-thon quests.
I haven't beaten any Assassin's Creed games, those would probably have more mature of an audience than Spider-Man. I've heard about the "towers", especially in comparison to Breath of the Wild's towers. Spider-Man's towers and BOTW's towers also make for interesting points of discussion on open world game mechanics. BOTW pulled it off better. I think BOTW learned more from Morrorwind and Oblivion than Spider-Man has.
It is a bit weird at first before you get a bunch of skills and abilities.
2. Brain dead AI. Increase the difficulty of the game. I'm playing on the highest difficulty and 70% done with the main game (haven't touched DLC yet) and you can die very easily if you're not paying attention. The enemies don't take turns to hit you, they come at you in all directions nonstop. You have your melee types trying to hit you and you have dudes with guns or rocket launchers shooting you at the same time. You are given plenty of crowd control attacks and gadgets for a reason.
3. Lackluster minigames. I'm pretty sure there is an option to turn off the minigames and they don't make or break the game so I don't think it's relevant.
That's called an opinion. Everyone has them, no one cares.