Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

This game is boring
No idea how it got such good reviews. They nailed the web swinging but that's about it. The rest is utterly boring, with all the bad gameplay elements you could cram into an open world game. Tower climb area reveal crap, braindead AI, lackluster minigames. I guess it's the cool thing to do to endlessly roast Assassins Creed games for these shortcomings but when Spiderman is involved it's all forgiven.
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These are literally the most typical normie takes on the open world genre it IS the cool thing to hate on AC games for their gameplay when people barely explore the mechanics of the games same with this one. Go play Elden Ring masochistic Miyazaki simps not every game has to be anti empowerment fantasy you are playing Spider Man a superhero with insane powers just HAVE FUN and be creative you can do so much with the combat, traversal and stealth mechanics in this game there is so much depth. It's not overvalued at all it's an excellent game with good pacing and rewarding, expressive gameplay that makes you feel awesome and not like a clown spamming a generous i frames roll to dodge every attack
Автор сообщения: R.O.K. SEOULDIER
a lot of these fools who just torrent the game and bash it. guarantee you they didnt purchase it from epic.

Maybe but the lame combat formula has been around since at least 2009 Arkham Asylum.
Автор сообщения: bluesky2forever
These are literally the most typical normie takes on the open world genre it IS the cool thing to hate on AC games for their gameplay when people barely explore the mechanics of the games same with this one. Go play Elden Ring masochistic Miyazaki simps not every game has to be anti empowerment fantasy you are playing Spider Man a superhero with insane powers just HAVE FUN and be creative you can do so much with the combat, traversal and stealth mechanics in this game there is so much depth. It's not overvalued at all it's an excellent game with good pacing and rewarding, expressive gameplay that makes you feel awesome and not like a clown spamming a generous i frames roll to dodge every attack

Game is great despite the lame(NOT FUN) combat.
Everything else is good, graphics, story, and other game play elements.
Отредактировано NairBoT; 14 авг. 2022 г. в 7:34
Like how can you say this game has tower climbing puzzle like AC games? it doesn't at all you just swing up onto the thing, hack it which takes like 5 seconds and then you're done it's optional and it ties into story and mechanics well like viewpoints did in AC.

it's better implementation of the design concept than the radio towers in Far Cry i think those kinda just feel tacked on to add content cause it worked in AC, they don't feel meaningful and memorable like viewpoints but at least they still interesting to climb a huge radio tower then wingsuit off it. Idk why people are so hyper critical of games for sticking to formulas there is a reason they do it I throw shade at Fromsoft games not because I don't like them, I love them but so many people don't hold it to the same standard as other games I think because they haven't been playing them for so long to see it's very slow progressing evolution and actually get burnt out on the formula to them it is still fresh and new.

Fromsoft fans who have been with them for a long time are getting very burnt out because of how little their formula has changed over the many years since it's inception. it doesn't get scrutinised nearly as much as AC series when those games were evolving, changing and introducing substantial new mechanics to the table and stories in every instalment but it wasn't enough people got sick of it because every other game was copying the ideas with less nuances and depth. I think it proves that sometimes games don't actually need to evolve or change things so much it often results in them losing their identity and becoming tiring just going on and on changing things that work for the sake of it losing the chance to do any actual innovation or growth it's basically just an anthology series at that point
I’m with the OP on this. Just didn’t work for me and for many of the same reasons. It checks all of the right boxes. Looks great. Passable story. Polished mechanics. I just feel like I’ve seen and played it all before a thousand times already.
The main selling point here is the Marvel's Spider-Man theme IMO.
Otherwise they just recycle mechanics from many other games. If your gaming history includes several Assassins creed games, Batman arkham games, and more that I can't remember right now, then you've seen everything this game has to offer.
And if you've read at least some comics, the story won't surprise you at all.
Автор сообщения: nairB
OP is correct.

Graphics are great, it's the combat that's lacking.

Combat is way too basic in these games, Batman and Spider-Man.
I really don't find the simple attack and counter formula all that engaging.
Combat feels like its on auto pilot.

That was mostly my impression 3 hours in. I gave the game a second chance and there is more to the combat than attack and counter. (Same hold true for Batman, except for specific "attack and counter" mobs).

Combat has an interesting quirk for me. I will occasionally get into a bind and struggle to websling out before dying. Combat can get pretty challenging on the third to fifth waves.

Upon reset my gear and health is replenished, and the enemies are lined up directly in front of me. 10 seconds later the wave is completed without much of a attack and counter formula.

Attack and counter doesn't flow well for me, and doesn't seem to work when I get flanked. Now after 7 hours I'm shifting more to a Batman "Predator" style combat system.

I stopped a mugging in seconds, and my gear didn't refill leaving me back to attack and counter for start of the next fight.

Автор сообщения: Heret!C
If your gaming history includes several Assassins creed games, Batman arkham games, and more that I can't remember right now, then you've seen everything this game has to offer.

Batman: Arkham Knight stands as a shining example of Open World superhero games. Rocksteady understood the concept.

Breath of the Wild's Korok Seeds, Arkham's Riddler Trophies, and Spider-Man's backpacks are interesting to study as far as open world game mechanics. Korok Seeds allow Open World discovery mechanics to be part of progression. Riddler trophies have slightly more complex puzzles. The Black Cat mechanics are more interesting "puzzles", while the backpack prizes are unique for the backpacks making them less of a boring collect-a-thon.

Marvel's Spider-Man is kind of overladen with collect-a-thon quests.

I haven't beaten any Assassin's Creed games, those would probably have more mature of an audience than Spider-Man. I've heard about the "towers", especially in comparison to Breath of the Wild's towers. Spider-Man's towers and BOTW's towers also make for interesting points of discussion on open world game mechanics. BOTW pulled it off better. I think BOTW learned more from Morrorwind and Oblivion than Spider-Man has.
Автор сообщения: CJM
Автор сообщения: nairB
OP is correct.

Graphics are great, it's the combat that's lacking.

Combat is way too basic in these games, Batman and Spider-Man.
I really don't find the simple attack and counter formula all that engaging.
Combat feels like its on auto pilot.

That was mostly my impression 3 hours in. I gave the game a second chance and there is more to the combat than attack and counter. (Same hold true for Batman, except for specific "attack and counter" mobs).

Combat has an interesting quirk for me. I will occasionally get into a bind and struggle to websling out before dying. Combat can get pretty challenging on the third to fifth waves.

Upon reset my gear and health is replenished, and the enemies are lined up directly in front of me. 10 seconds later the wave is completed without much of a attack and counter formula.

Attack and counter doesn't flow well for me, and doesn't seem to work when I get flanked. Now after 7 hours I'm shifting more to a Batman "Predator" style combat system.

I stopped a mugging in seconds, and my gear didn't refill leaving me back to attack and counter for start of the next fight.

Автор сообщения: Heret!C
If your gaming history includes several Assassins creed games, Batman arkham games, and more that I can't remember right now, then you've seen everything this game has to offer.

Batman: Arkham Knight stands as a shining example of Open World superhero games. Rocksteady understood the concept.

Breath of the Wild's Korok Seeds, Arkham's Riddler Trophies, and Spider-Man's backpacks are interesting to study as far as open world game mechanics. Korok Seeds allow Open World discovery mechanics to be part of progression. Riddler trophies have slightly more complex puzzles. The Black Cat mechanics are more interesting "puzzles", while the backpack prizes are unique for the backpacks making them less of a boring collect-a-thon.

Marvel's Spider-Man is kind of overladen with collect-a-thon quests.

I haven't beaten any Assassin's Creed games, those would probably have more mature of an audience than Spider-Man. I've heard about the "towers", especially in comparison to Breath of the Wild's towers. Spider-Man's towers and BOTW's towers also make for interesting points of discussion on open world game mechanics. BOTW pulled it off better. I think BOTW learned more from Morrorwind and Oblivion than Spider-Man has.
yeah you are right. while I love spider man remastered with a passion, I do have to say arkham knight did alot of the mechanics way way better than spider man, and same for the past arkham games, but I still love both franchises so I can't argue
The Arkham combat system is the best one ever made for third person action games. It's not "auto pilot", it has a ton of depth. This game's implementation is not quite as good as the Batman games (granted, it had to be modified somewhat because Spider-man doesn't fight like Batman), but it's still excellent. I don't know what game you're playing.

It is a bit weird at first before you get a bunch of skills and abilities.
1. The map reveal mechanics. I agree that you could give us the whole map from the beginning and that's it I think.

2. Brain dead AI. Increase the difficulty of the game. I'm playing on the highest difficulty and 70% done with the main game (haven't touched DLC yet) and you can die very easily if you're not paying attention. The enemies don't take turns to hit you, they come at you in all directions nonstop. You have your melee types trying to hit you and you have dudes with guns or rocket launchers shooting you at the same time. You are given plenty of crowd control attacks and gadgets for a reason.

3. Lackluster minigames. I'm pretty sure there is an option to turn off the minigames and they don't make or break the game so I don't think it's relevant.
Автор сообщения: cafeaulait
No idea how it got such good reviews. They nailed the web swinging but that's about it. The rest is utterly boring, with all the bad gameplay elements you could cram into an open world game. Tower climb area reveal crap, braindead AI, lackluster minigames. I guess it's the cool thing to do to endlessly roast Assassins Creed games for these shortcomings but when Spiderman is involved it's all forgiven.

That's called an opinion. Everyone has them, no one cares.
Oh look another bait farming thread
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Дата создания: 14 авг. 2022 г. в 5:00
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