Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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Web swinging is poor
While the web swinging isn't necessarily boring I think it lack a LOT of depth. Below is some of the things I notice and don't like.

1 - The swinging "feels" animation based. Hard to put my finger on this one, but it just feels more like everything is pre-set and not a free system.

2 - You can't really mess up. When slamming face first into a building, you don't get a movement penalty, or damage, or anything. You just start running up the wall. This also messes up if you want to swing around a corner wide and come close to another building. Instead of holding onto the web and running across the building and leaping back into the same swing arc, he lets go and attaches to the building.

2.5 - If you mis-judge a wing and the bottom of your arc is going to have you slamming into the street, don't worry! Your web magically shortens and you keep swinging.

3 - The web is shooting through the 4th dimension. I don't like how the web interacts with nothing except the surface it attaches to. While I'm fine if they have the web clip through trees/bushes, it's very disappointing it totally ignores street lights and even entire buildings. I'd like it to kink the web if it intersects with another object like a string would.

4 - Spiderman let's go. Small gripe, but I wish spiderman didn't let go of the web after a set amount of time

5 - Capped speed. I understand this was for technical reasons, but while the top speed seems to be ok, the governing system seems WAY too aggressive and happy to slow you down as much as possible, as fast as possible. It feels like driving a formula 1 car on a windy road. Wanna turn around that building? Sure, but you were going at max speed so let's go ahead and drop you 30% even though with a turn like that you should actually have GAINED some speed.

6 - Automatic systems. I understand this is for kids or maybe casual gamers or something but I can REALLY feel the game guiding my swings around. It feels like I'm bowling with the bumpers up. Please just let me tell Spiderman where/how to swing and make him do that without "slightly" adjusting my tradjectory. If I mess up, let me mess up and learn to swing better. PLEASE!

I'm making this post as something I'd love to see in Spiderman 2, I don't expect any of this in a patch obviously. Given the time/team over at insomniac, the game we got is incredible. Thanks insomniac, and thanks Nixxes for another outstanding PC port.
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34 yorumdan 16 ile 30 arası gösteriliyor
I don't have the slightest problem with the swining. And I think it feels real, i. e. the web realy sticks to something. It's not true, that it ignores lanterns, btw. I often swing low grount using lanterns. Although you don't realy sse, where the web sticks, it at least FEELS like using lanterns.

That you don't get any damage is a power of spiderman. Spiders don't get fall damage at all! And it is good as it is imho.

I miss some tricks, though. In spider man 3 you didn't have a "trick-mode" but you could do real tricks, while swinging. The "trick mode" in this game is disappointing, imho. I didn't manage to do anything else, than the role you do if you acativate the trick-mode.

That said, the game is great! It feels nearly as good as spider man 3. (I find 3 a tiny bit better. Saldy it doesn't work anymore on windows 10.)

I have an annyoing bug, though. If you play several hours, the sound starts to vanish. Maybe this is something good on the other hand. It forces you to take a break from time to time... (and if it is only to reboot your PC...)
the key is momentum. jump off a very high building. then dive hard. a great way to practice. try to keep your dive as long as possible. then swing when your close to the ground. then when you let go hit your jump button and then go in to another dive then swing when your close to the ground. tip-if you hold the run button well moving up a building you can run up it:) practice makes perfect. i can even jump off the ground street level and swing away. peter Parker sucked at web swinging when he first became spider man, practice makes a pro. never forget....with great power comes greater responsibility. :steamthumbsup:
At it's base level the web swinging is simplistic, but has a lot of depth and is very enjoyable if you mix things up.
İlk olarak Migromul tarafından gönderildi:
I don't have the slightest problem with the swining. And I think it feels real, i. e. the web realy sticks to something. It's not true, that it ignores lanterns, btw. I often swing low grount using lanterns. Although you don't realy sse, where the web sticks, it at least FEELS like using lanterns.

That you don't get any damage is a power of spiderman. Spiders don't get fall damage at all! And it is good as it is imho.

I miss some tricks, though. In spider man 3 you didn't have a "trick-mode" but you could do real tricks, while swinging. The "trick mode" in this game is disappointing, imho. I didn't manage to do anything else, than the role you do if you acativate the trick-mode.

That said, the game is great! It feels nearly as good as spider man 3. (I find 3 a tiny bit better. Saldy it doesn't work anymore on windows 10.)

I have an annyoing bug, though. If you play several hours, the sound starts to vanish. Maybe this is something good on the other hand. It forces you to take a break from time to time... (and if it is only to reboot your PC...)
3 works on windows 10 with compactability mode, and yes I agree 3 is better than this.
Also way too many arabs in the city, very unsettling.
why you making your life so difficult, if you don't like the game then don't play it find one that suit your taste

there's no point you making this post, it's 4 years old game they won't change anything, it is what it is.
İlk olarak Kitnekobr(Twitch.tv) tarafından gönderildi:
İlk olarak Lowkey Legend tarafından gönderildi:
While the web swinging isn't necessarily boring I think it lack a LOT of depth. Below is some of the things I notice and don't like.

1 - The swinging "feels" animation based. Hard to put my finger on this one, but it just feels more like everything is pre-set and not a free system.

2 - You can't really mess up. When slamming face first into a building, you don't get a movement penalty, or damage, or anything. You just start running up the wall. This also messes up if you want to swing around a corner wide and come close to another building. Instead of holding onto the web and running across the building and leaping back into the same swing arc, he lets go and attaches to the building.

2.5 - If you mis-judge a wing and the bottom of your arc is going to have you slamming into the street, don't worry! Your web magically shortens and you keep swinging.

3 - The web is shooting through the 4th dimension. I don't like how the web interacts with nothing except the surface it attaches to. While I'm fine if they have the web clip through trees/bushes, it's very disappointing it totally ignores street lights and even entire buildings. I'd like it to kink the web if it intersects with another object like a string would.

4 - Spiderman let's go. Small gripe, but I wish spiderman didn't let go of the web after a set amount of time

5 - Capped speed. I understand this was for technical reasons, but while the top speed seems to be ok, the governing system seems WAY too aggressive and happy to slow you down as much as possible, as fast as possible. It feels like driving a formula 1 car on a windy road. Wanna turn around that building? Sure, but you were going at max speed so let's go ahead and drop you 30% even though with a turn like that you should actually have GAINED some speed.

6 - Automatic systems. I understand this is for kids or maybe casual gamers or something but I can REALLY feel the game guiding my swings around. It feels like I'm bowling with the bumpers up. Please just let me tell Spiderman where/how to swing and make him do that without "slightly" adjusting my tradjectory. If I mess up, let me mess up and learn to swing better. PLEASE!

I'm making this post as something I'd love to see in Spiderman 2, I don't expect any of this in a patch obviously. Given the time/team over at insomniac, the game we got is incredible. Thanks insomniac, and thanks Nixxes for another outstanding PC port.

I either don't like running up the wall... I never see this in any movie or cartoon.
I actually prefer the wall running animation in The amazing spider-man games. I love the way he actually yanks webs to pull himself up as he looses his balance
İlk olarak Francis_Mallman tarafından gönderildi:
İlk olarak Quack Attack tarafından gönderildi:
my guy it's a spider man game not call of duty

Why then is the combat so involved, and the web slinging so simplistic?

You seem to be saying, it’s a Spider-Man game, it’s meant to be easy… but the fighting in this game isn’t simplistic.

I would’ve preferred a more robust web slinging mechanic, and a fighting system that isn’t so busy.
the combat is literally just arkham games combat
No, it's not. It could be more deep, sure, but it's not poor. And it's FUN.
İlk olarak Lowkey Legend tarafından gönderildi:
While the web swinging isn't necessarily boring I think it lack a LOT of depth. Below is some of the things I notice and don't like.

1 - The swinging "feels" animation based. Hard to put my finger on this one, but it just feels more like everything is pre-set and not a free system.

2 - You can't really mess up. When slamming face first into a building, you don't get a movement penalty, or damage, or anything. You just start running up the wall. This also messes up if you want to swing around a corner wide and come close to another building. Instead of holding onto the web and running across the building and leaping back into the same swing arc, he lets go and attaches to the building.

2.5 - If you mis-judge a wing and the bottom of your arc is going to have you slamming into the street, don't worry! Your web magically shortens and you keep swinging.

3 - The web is shooting through the 4th dimension. I don't like how the web interacts with nothing except the surface it attaches to. While I'm fine if they have the web clip through trees/bushes, it's very disappointing it totally ignores street lights and even entire buildings. I'd like it to kink the web if it intersects with another object like a string would.

4 - Spiderman let's go. Small gripe, but I wish spiderman didn't let go of the web after a set amount of time

5 - Capped speed. I understand this was for technical reasons, but while the top speed seems to be ok, the governing system seems WAY too aggressive and happy to slow you down as much as possible, as fast as possible. It feels like driving a formula 1 car on a windy road. Wanna turn around that building? Sure, but you were going at max speed so let's go ahead and drop you 30% even though with a turn like that you should actually have GAINED some speed.

6 - Automatic systems. I understand this is for kids or maybe casual gamers or something but I can REALLY feel the game guiding my swings around. It feels like I'm bowling with the bumpers up. Please just let me tell Spiderman where/how to swing and make him do that without "slightly" adjusting my tradjectory. If I mess up, let me mess up and learn to swing better. PLEASE!

I'm making this post as something I'd love to see in Spiderman 2, I don't expect any of this in a patch obviously. Given the time/team over at insomniac, the game we got is incredible. Thanks insomniac, and thanks Nixxes for another outstanding PC port.
The web swinging is not as fluid as the Mile Morales web swing, but it sounds like the reviewer doesn't have a good grasp on the mechanics. The way Insomniac does the swinging is that's it "physics" based, and he swings like a pendelum. While swinging press the left thumbstick on where you want the next web line to go so you can go in that direction.

In regards to no "penalty" when messing up that's actually in the Miles Morales version. And it's only in that version because Miles doesn't know HOW to swing. The game is set in a period where Peter has mastered his powers, so there's no "messing" up.

Also, there's no "capped speed" regarding web swinging. He can swing as slow or as fast as you can build and maintain momentum.

Another thing is that Spider-man doesn't let go of the web until you either swing too high, break the line, or let go of the button. If you hold the RT/R2 and guide Spider-man, he'll hold on to the web, and you can control him while he's still holding on to that initial web. Eventually, what will happen is Spider-man will stop moving and flip upside down.

The best thing to do is use the camera in CONJUNCTION with the movement controls, and with good timing, you can pull off very fluid web swinging.
In regards to no "penalty" when messing up that's actually in the Miles Morales version. And it's only in that version because Miles doesn't know HOW to swing. The game is set in a period where Peter has mastered his powers, so there's no "messing" up.

- Experts mess up all the time and make mistakes, it's part of being human. Personally I dont think thats a great excuse for flying into a wall at 100mph face first and suddenly switching to a running animation like nothing happened.

Also, there's no "capped speed" regarding web swinging. He can swing as slow or as fast as you can build and maintain momentum.

- There IS a capped speed and the developers have talked about it multiple times. They capped your speed because they needed to be able to load parts of the city off the PS4s slow HDD. While that restriction in hardware doesn't apply here, they didn't actually turn off the cap because it's how the game was originally balanced.

Another thing is that Spider-man doesn't let go of the web until you either swing too high, break the line, or let go of the button. If you hold the RT/R2 and guide Spider-man, he'll hold on to the web, and you can control him while he's still holding on to that initial web. Eventually, what will happen is Spider-man will stop moving and flip upside down.

- If I want to swing 360 degrees, why can't I? Again, proof the game isnt physics based. Maybe physics "relative" or "inspired" but there's multiple instances where if you simply jump off the ground and press R2 to swing, spiderman will begin a swinging arc before he even shoots the web. How? Because it has nothing to do with physics.

The best thing to do is use the camera in CONJUNCTION with the movement controls, and with good timing, you can pull off very fluid web swinging. [/quote]

- I don't struggle to get around the city. My complaint is the web swinging is too EASY and shallow, not that it's confusing. I'd like them to add things to make it more difficult in future games


P.S Don't mean to sound like an A-hole. Genuinely trying to express my opinions in a civil manner, but doesn't always come off well over text so just know that lol have a good one and thanks for commenting
İlk olarak ESOS tarafından gönderildi:
why you making your life so difficult, if you don't like the game then don't play it find one that suit your taste

there's no point you making this post, it's 4 years old game they won't change anything, it is what it is.


Might wanna actually read the post - Hint: Read the last paragraph ;)
İlk olarak godfather tarafından gönderildi:
the key is momentum. jump off a very high building. then dive hard. a great way to practice. try to keep your dive as long as possible. then swing when your close to the ground. then when you let go hit your jump button and then go in to another dive then swing when your close to the ground. tip-if you hold the run button well moving up a building you can run up it:) practice makes perfect. i can even jump off the ground street level and swing away. peter Parker sucked at web swinging when he first became spider man, practice makes a pro. never forget....with great power comes greater responsibility. :steamthumbsup:

Thanks for the advice, but maybe I didn't explain it well. I don't struggle to understand the mechanics or have issues getting around. I'm trying to say that it's much too easy. Took maybe an hour or so, and already perfected it. Trying to think of ways to add "depth" so swinging is still easy for kids/beginners, but more fun for experts through challenges.

For example, let's say youre low to the ground and in front of you is a tall building you want to swing over. In the current game, too bad. At like 120 degrees (zero being straight up/down) the game automatically cuts you off and forces you to start another swing. I'd like if they removed that restriction so I could swing a full 360 degrees. This way, with my momentum, I could swing up to say 160 degrees and get a REALLY tall arc so I could swing over the building. A kid/beginner might just swing around, or run up the wall, but an experienced/knowledgeable player could challenge themselves to get across the city using only web swinging, and only going in a straight line.

Or my example of how the web does not intersect with objects. If it did, you could use that knowledge to swing really low, under a light post, and use the tension in the line to launch yourself up sooner than you would be able to in a regular arc.
İlk olarak Migromul tarafından gönderildi:
I don't have the slightest problem with the swining. And I think it feels real, i. e. the web realy sticks to something. It's not true, that it ignores lanterns, btw. I often swing low grount using lanterns. Although you don't realy sse, where the web sticks, it at least FEELS like using lanterns.

I don't think I explained myself well in the original post, sorry. I DO enjoy that the webs stick to buildings, light posts, etc. What I meant was once the line is stuck to a building, nothing interacts with it. If you attach to a building, then swing around it, the web doesnt wrap around the building, it literally just phases through it like it's not even there. Seems to not be simulating rope at all, and simply doing a calculation between the end point (where the web attached) and spidermans hands. Then draws a web between those points, but might as well not exist, as far as the world is concerned.
op is a loser with no social life if you cant tell by his obsession over swinging
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34 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 13 Ağu 2022 @ 4:46
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