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Bir çeviri sorunu bildirin
That you don't get any damage is a power of spiderman. Spiders don't get fall damage at all! And it is good as it is imho.
I miss some tricks, though. In spider man 3 you didn't have a "trick-mode" but you could do real tricks, while swinging. The "trick mode" in this game is disappointing, imho. I didn't manage to do anything else, than the role you do if you acativate the trick-mode.
That said, the game is great! It feels nearly as good as spider man 3. (I find 3 a tiny bit better. Saldy it doesn't work anymore on windows 10.)
I have an annyoing bug, though. If you play several hours, the sound starts to vanish. Maybe this is something good on the other hand. It forces you to take a break from time to time... (and if it is only to reboot your PC...)
there's no point you making this post, it's 4 years old game they won't change anything, it is what it is.
In regards to no "penalty" when messing up that's actually in the Miles Morales version. And it's only in that version because Miles doesn't know HOW to swing. The game is set in a period where Peter has mastered his powers, so there's no "messing" up.
Also, there's no "capped speed" regarding web swinging. He can swing as slow or as fast as you can build and maintain momentum.
Another thing is that Spider-man doesn't let go of the web until you either swing too high, break the line, or let go of the button. If you hold the RT/R2 and guide Spider-man, he'll hold on to the web, and you can control him while he's still holding on to that initial web. Eventually, what will happen is Spider-man will stop moving and flip upside down.
The best thing to do is use the camera in CONJUNCTION with the movement controls, and with good timing, you can pull off very fluid web swinging.
- Experts mess up all the time and make mistakes, it's part of being human. Personally I dont think thats a great excuse for flying into a wall at 100mph face first and suddenly switching to a running animation like nothing happened.
Also, there's no "capped speed" regarding web swinging. He can swing as slow or as fast as you can build and maintain momentum.
- There IS a capped speed and the developers have talked about it multiple times. They capped your speed because they needed to be able to load parts of the city off the PS4s slow HDD. While that restriction in hardware doesn't apply here, they didn't actually turn off the cap because it's how the game was originally balanced.
Another thing is that Spider-man doesn't let go of the web until you either swing too high, break the line, or let go of the button. If you hold the RT/R2 and guide Spider-man, he'll hold on to the web, and you can control him while he's still holding on to that initial web. Eventually, what will happen is Spider-man will stop moving and flip upside down.
- If I want to swing 360 degrees, why can't I? Again, proof the game isnt physics based. Maybe physics "relative" or "inspired" but there's multiple instances where if you simply jump off the ground and press R2 to swing, spiderman will begin a swinging arc before he even shoots the web. How? Because it has nothing to do with physics.
The best thing to do is use the camera in CONJUNCTION with the movement controls, and with good timing, you can pull off very fluid web swinging. [/quote]
- I don't struggle to get around the city. My complaint is the web swinging is too EASY and shallow, not that it's confusing. I'd like them to add things to make it more difficult in future games
P.S Don't mean to sound like an A-hole. Genuinely trying to express my opinions in a civil manner, but doesn't always come off well over text so just know that lol have a good one and thanks for commenting
Might wanna actually read the post - Hint: Read the last paragraph ;)
Thanks for the advice, but maybe I didn't explain it well. I don't struggle to understand the mechanics or have issues getting around. I'm trying to say that it's much too easy. Took maybe an hour or so, and already perfected it. Trying to think of ways to add "depth" so swinging is still easy for kids/beginners, but more fun for experts through challenges.
For example, let's say youre low to the ground and in front of you is a tall building you want to swing over. In the current game, too bad. At like 120 degrees (zero being straight up/down) the game automatically cuts you off and forces you to start another swing. I'd like if they removed that restriction so I could swing a full 360 degrees. This way, with my momentum, I could swing up to say 160 degrees and get a REALLY tall arc so I could swing over the building. A kid/beginner might just swing around, or run up the wall, but an experienced/knowledgeable player could challenge themselves to get across the city using only web swinging, and only going in a straight line.
Or my example of how the web does not intersect with objects. If it did, you could use that knowledge to swing really low, under a light post, and use the tension in the line to launch yourself up sooner than you would be able to in a regular arc.
I don't think I explained myself well in the original post, sorry. I DO enjoy that the webs stick to buildings, light posts, etc. What I meant was once the line is stuck to a building, nothing interacts with it. If you attach to a building, then swing around it, the web doesnt wrap around the building, it literally just phases through it like it's not even there. Seems to not be simulating rope at all, and simply doing a calculation between the end point (where the web attached) and spidermans hands. Then draws a web between those points, but might as well not exist, as far as the world is concerned.