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If we are comparing combat though, I would again say Arkham Knight's is better because Spider-Man's combat mostly boils down to Web Bomb+Concussion Blast combo after you unlock both. Also not every enemy gives you enough time to dodge their moves in a crowd. There are situations in Spider-Man where you simply can not avoid being gang banged which is weird because Spidey is supposed to be wayyyy faster than Bats. He needs to be untouchable basically. This gets better as you unlock more moves but some of those moves seem like they're just there to band aid this, they don't really fix the underlying problem. But I like the fact that it's not just a copy of Arkham system like Mad Max and Shadow of Mordor; it actually iterates. You are way more mobile as Spider-Man and and using that mobility in combat does not reset your combo meter. You can air dodge and even swing during a fight which I like a lot. Spider-Man's combat has verticality which is non-existent in Arkham Games. It is also way more improvisational which is fitting for a Spider-Man game. I think Spider-Man's combat has the potential to match or even surpass Flawless Freeflow in future games.
l m a o .
Ok DC fanboy, wipe the cheeto dust off your fingers before you type next time.
Darkseid first apperance Superman's Pal Jimmy Olsen #134
Thanos first apperance Iron Man #55
loll ouch!