Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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PizzaGamecube 2022年8月12日 14時12分
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Framerate worse over time.
Got an RTX 3080 TI and a Ryzen 7 5800x. Runs fine at first, but around a half hour of gameplay later, the game starts to become wildly unstable especially with RT on. Framedrops and frame pacing issues galore.
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same here , massive drop fps after few hours
same here, performance will drop after playing a half hour or more.

I7 8700K
16GB DDR4 3200mhz
RTX 3070
M2 samsung 960
Medusa 2022年8月16日 10時43分 
Ingel Riday の投稿を引用:
Pretty much in the same boat as the original poster: 3080 ti, i9-9900K processor, 64 gigs of DDR 4 ram at 3600 mhz, and have the game installed on a NVME m.2 SSD.

Game ran at a pretty rock solid 60 fps with DLSS (4K with Dynamic Scaling and a 60 fps target) using the standard high settings with texture quality bumped up to very high and depth of field dropped down to medium. Also had Ray Tracing on (both settings at high with distance set to 8). Was rather impressive.

Two hours in and swinging near the roads started dipping down into the low 50s. Switching crowd density and traffic density to medium didn't stop the drops. Dropping resolution down to 1440 didn't, either.

Restarting seems to have cleaned me up, for now. Guess we have a memory leak to enjoy until a patch kills it.
Maybe it's tracing rays against stuff thats not supposed to be in the BVH structure anymore
yamaci の投稿を引用:
TessellatedGuy の投稿を引用:
What's actually going on here is excessive VRAM usage over time. The best thing you can do for this for now (Other than waiting for a patch if there ever will be one) is to close all background applications before launching the game, since pretty much every application uses hardware acceleration nowadays (which means VRAM is used by that application). This should be especially helpful for people with 8GB or lower VRAM GPUs who have browsers and a bunch of other apps open while playing the game.

If that doesn't help, then as a last resort turn down anisotropic filtering (AF). I know that the general recommendation is to use 16x AF in every game on PC, but what most people don't realize is that when you're low on VRAM (like in this game) you're essentially *heavily* bottlenecked by bandwidth, so turning AF down even to 8x will massively increase performance, since AF purely increases bandwidth usage, not memory. For context, *all* consoles use a measly 4x AF, even the PS5 version of this game.

exact opposite: the game is having VRAM related issues because developers of the port thought it was a good idea to give it a %80 allocation cap. so your suggestion won't fix problems in this game. game only allocates %80 available VRAM and it leaves %20 for background apps. whether that %20 is empty or not, the game refuses to use it. this is why on 8 GB, you're limited to 6.4 GB allocation.

no matter what you do, game won't breach past 6.4 GB vram usage (not total VRAM usage, specifically app's memory usage). if you have very few background apps or almost none, you will have 6.7 GB of used total memory.

I just checked and yeah you're right, it doesn't seem to be using the entirety of available VRAM. Though it did help a bit for me, maybe because I have a 6GB GPU which leaves less memory in that 20% zone. This definitely helped a ton in games that do have the ability to fully use all VRAM and have a "leak" of some sort, like Dying Light 2 with ray tracing.

Lowering Anisotropic filtering definitely helps in this game though, that 80% VRAM limit probably means it's using slower system RAM instead when you eventually hit it. Having insanely fast DDR5 ram will help in this case.
APN34Z 2022年8月16日 12時25分 
This is the BS you get for pre order and even day 1 buys, i learned my lesson about PC gaming, all the lying reviews, Stutter Ring was the last straw for me 🤣
最近の変更はAPN34Zが行いました; 2022年8月16日 12時26分
Coffee 2022年8月16日 15時59分 
Physickl の投稿を引用:
This is the BS you get for pre order and even day 1 buys, i learned my lesson about PC gaming, all the lying reviews, Stutter Ring was the last straw for me 🤣

Still run surprisingly well and better than bunch of non pre-ordered games.


Also, got it on GMG for almost less than what you would pay in a few months during the next big sale lol
this and the ♥♥♥♥ raytracing performance are the only mild problems with an otherwise nearly perfect game.

that and the really shallow swinging mechanics.
]
Coffee 2022年8月16日 18時24分 
SolviteSekai の投稿を引用:
this and the ♥♥♥♥ raytracing performance are the only mild problems with an otherwise nearly perfect game.

that and the really shallow swinging mechanics.
]

What you don't like about the mechanics? Make sure to upgrade the third tree and looking at the move. You get overloaded with bunch of controls when you start the game and sometime you forget awesome things but yeah, swinging is still a bit slow even if you up your speeds with L3 and other timed button press required.
Medusa 2022年8月17日 11時10分 
SolviteSekai の投稿を引用:
this and the ♥♥♥♥ raytracing performance are the only mild problems with an otherwise nearly perfect game.

that and the really shallow swinging mechanics.
]
The raytracing performance is one of the best out there in fact.
But i did notice some weird performance drop yesterday where the CPU was suddenly utilized 100 % for a couple of seconds and frames dropped from like 59 fps to 42 fps and stayed there for a couple of seconds
After i moved the camera a bit the fps went back up, but shortly after i also closed the game.
I've noticed behavior like this as well. Some patching is definitely in order.
Llangu 2022年8月19日 13時05分 
Still happening after latest patch
) の投稿を引用:
No thats not a common thing, u are just a sheep who accepts this uncceptable things, games always should be working fine before they release it, but they prefer to release on a date to sell alot of copys.

"common" meaning it isn't rare and is usual. he's right. the nightmares some games have with their resource management cause immense issues that can be solved with a small fix. te code somewhere is pooling data and as it accumulates, the flow is interrupted and causes the dips in performance.

i too am experiencing a data flow issue in this game. after a few hours (story focused) the audio gives up. it can entirely remove voices, individually or just completely. the sound effects just stop (action scenes seem rather daft, but the voice work is the only thing you can hear sometimes) it happens independently of cutscenes and gameplay. then there's the distortions i hear like voices and sound effects being sped up and higher pitched. making some lines hard to hear, even if they're spoken by main characters.

so yeah. data leak. best thing about this game, 15 seconds is all it takes to reset with my SSD. liteally, manual save, ALT+F4, restart and it's loaded back where i was. awesome. Nixxes, made this awesome game even more awesome while very expectedly, happening across some MINOR issues.

can it run crysis?
PizzaGameCube の投稿を引用:
Got an RTX 3080 TI and a Ryzen 7 5800x. Runs fine at first, but around a half hour of gameplay later, the game starts to become wildly unstable especially with RT on. Framedrops and frame pacing issues galore.
Yeap, same here.
Game definitely has a memory leak.
Pluto 2022年8月19日 13時44分 
This is unacceptable. Please go vote badly the game until the issue is fixed.
Eilex 2022年8月21日 4時36分 
Same problem here. Insomniac pls, release a patch soon...
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投稿日: 2022年8月12日 14時12分
投稿数: 153