Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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5 - 10 FPS (unplayable)
RTX 2060, 16 GB RAM, i7-9750H @ 2.60GHz... And I get like 5 - 10 FPS 😅

I think I've tried everything: reinstalling drivers, restarting, turning off Xbox controller, full screen, windowed, v-sync, turning on/off raytracing. It doesn't seem to matter if I have 1024x768 or 1080p, low or super high quality. Always 5 - 10 FPS.
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zingo_ballerina a écrit :
RTX 2060, 16 GB RAM, i7-9750H @ 2.60GHz... And I get like 5 - 10 FPS 😅

I think I've tried everything: reinstalling drivers, restarting, turning off Xbox controller, full screen, windowed, v-sync, turning on/off raytracing. It doesn't seem to matter if I have 1024x768 or 1080p, low or super high quality. Always 5 - 10 FPS.


My friend has the same problem, tried everything and nothing worked, did you manage to solve this problem?
I use a GTX 1070 and can run it on hight with 60 fps - in 10 hours I got no frame drop
i-9 12900KF
32 GB DDR4
GeForce RTX 3080Ti
1 TB m.2 SSD
4k settings
and game runs like melted butter
I even updated BIOS + formatted & reinstalled Windows, (even tried Windows 11).

No luck 😓
DX12 SUCKS .. we need DX11
GPU utilization is like 60 - 80% in game according to Nvidia Performance overlay, so it shouldn't be running on internal card. And I even start from the Nvidia Geforce Experience app.
LumyPop a écrit :
DX12 SUCKS .. we need DX11
then you clearly don't know what you are talking about... implementation is key

a bad dx11 implementation will be worse than a good DX12 implementation and vice versa
Dernière modification de Dagtag; 13 aout 2022 à 8h18
Have you tried some of these tips?
https://steamcommunity.com/app/1817070/discussions/0/4859966604382753569/

Level of detail can all the way down, for example.
Dernière modification de monkeypunch87; 13 aout 2022 à 8h19
Dagtag a écrit :
LumyPop a écrit :
DX12 SUCKS .. we need DX11
then you clearly don't know what you are talking about... implementation is key
I run god of war on the highest settings on DX11 and it runs smoothly on my PC and a game like this on the lowest settings with resolution runs on 10-30 fps on RX570 4GB, 16GB RAM, I5 4570
LumyPop a écrit :
Dagtag a écrit :
then you clearly don't know what you are talking about... implementation is key
I run god of war on the highest settings on DX11 and it runs smoothly on my PC and a game like this on the lowest settings with resolution runs on 10-30 fps on RX570 4GB, 16GB RAM, I5 4570
which once again has nothing to do with the API...
Dagtag a écrit :
LumyPop a écrit :
I run god of war on the highest settings on DX11 and it runs smoothly on my PC and a game like this on the lowest settings with resolution runs on 10-30 fps on RX570 4GB, 16GB RAM, I5 4570
which once again has nothing to do with the API...
My GPU performs poorly on DX12 .. we deserve an option to have DX12 and DX11 for those who have those issues like me and this guy
LumyPop a écrit :
Dagtag a écrit :
which once again has nothing to do with the API...
My GPU performs poorly on DX12 .. we deserve an option to have DX12 and DX11 for those who have those issues like me and this guy
you do realize how much work it is to work with multiple API's right? every API is different and requires a different workflow, its not just a box that gets checked
Dernière modification de Dagtag; 13 aout 2022 à 8h23
Dagtag a écrit :
LumyPop a écrit :
My GPU performs poorly on DX12 .. we deserve an option to have DX12 and DX11 for those who have those issues like me and this guy
you do realize how much work it is to work with multiple API's right? every API is different and requires a different workflow, its not just a box that gets checked
Well not everyone can run it on DX12, they have to fix that, even if it's difficult.. GoW & Spiderman from the same publisher and both exclusives only difference is GoW had DX11 as an option which made it very smooth on medium end gpus like mine
LumyPop a écrit :
Dagtag a écrit :
you do realize how much work it is to work with multiple API's right? every API is different and requires a different workflow, its not just a box that gets checked
Well not everyone can run it on DX12, they have to fix that, even if it's difficult.. GoW & Spiderman from the same publisher and both exclusives only difference is GoW had DX11 as an option which made it very smooth on medium end gpus like mine
publishers don't work on the games implementation... both games were also originally created by different teams, which also has influence on performance etc.

you wanna know why god of war performed better than spiderman does? because it required a less beefy pc, the specs were lower, not because of the API
Dernière modification de Dagtag; 13 aout 2022 à 8h29
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Posté le 12 aout 2022 à 11h26
Messages : 40