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Rapporter et problem med oversettelse
And since they're, you know, steam controllers - disabling steam input isn't an option.
Will a patch be rolled out to address this soon?
I suspect this could be related to the latest Steam Client Beta Update that was pushed out. Hopefully Steam realizes and they fix it.
Edit: disabling Steaminput lets me play the game with a Dualsense but mutes the audio when I use the controller. Using mouse and Keyboard will unmute the audio again. ^^
If I quit the game, and restart it, it works fine for a while, until the next time the glitch happens. (I average about an hour's play before this happens). The recommended troubleshooting doesn't help.
(I have AMD 3900X/GTX 2080S/Razer Deathadder Mouse/Razer Widowmaker v2 Keyboard).
I have the same problem. The game window briefly goes black and a two command windows briefly open before closing. Then the game comes back-up and none of the controller buttons work.
I'm running an RTX 2080S so it might be the new drivers that's causing this problem.
any ideas, ive NEVER experienced a game that doesnt support gamepads out of the box before.
"MA Camera Movement Joystick":
Default setting but inherently imprecise as it's emulating a joystick. Feels weirder than usual, especially with diagonal swipes. It seems like movement on both axes are applied sequentially, first some vertical then some horizontal, and so on. Results in very jittery motion. Making a circle on the trackpad highlights the problem quite nicely.
"Camera Movement"
Proper mouse-like precision, so I thought that's the way to go. Then noticed that it's not working all the time. When trying to look around investigating items (e.g. on a table), the black-cat camera observations or even during combat, the camera just doesn't work at all. Can work around the combat problem by disabling the combat camera setting in the controller options, but actually I like it :P Just would also like to be able to adjust it every now and then.
Also seems like it's not automatically activated after cut-scenes / missions. Need to move around or jump first to make it work again.
And finally, on a side note, it seems like it's not affected by any in-game sensitivity settings, for neither mouse nor controller. Luckily the setting in steam works, so not critical but still an oddity.
Currently I defaulted to "Camera Movement" and swap back to "MA Camera Movement Joystick" whenever camera breaks. Not really a super smooth way of experiencing the game overall, but at least camera is smooth most of the time :D
Hope this will be fixed, even if Steam Controller is not listed as supported. Wouldn't be surprised if Steam Deck had the same issues, but why would anyone notice if you have a second joystick for camera, right? :P
* [Host PC specs https://pcpartpicker.com/list/Hktwwz
* Client PC is just a little HP mini tower running an i5 8500 / Windows 10.
* Both computers are hard wired.
* Drivers and Steam Xbox controller features uninstalled and reinstalled.
Worked once but hasn't since launch. I've tested other games using steam in-home streaming and it works just fine, perfect even. But when I load up Spiderman Remaster the signal does not passthrough for my xbox one controller? Partially works in mouse mode but when I switch to full controller mode there's just nothing. Anyone have a fix for this?
I really wanna play this game on my big TV =(.