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Anyway, are there plans to add button prompt support for:
1. Steam Controller
2. Nintendo Switch Controllers
3. SIAPI's Build-in Button Icons
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1. Steam Controller.
Currently: if you're playing with the Steam Controller: they will be using Steam Deck's icons (even if you assign the Left or Right Back Buttons, it'd show Deck's L4 or R4 button icons), but assigning certain buttons (like the Touchpad Click) will show ❔ icon.
Given Steam Controller's button naming scheme is Xbox but with a Touchpad, I think it'd be an easy fix aside of either making new icons or reusing existing ones.
2. Nintendo Switch controllers
If a Switch controller is connected, they will be using the Xbox button icons...which wouldn't be much of a problem if it wasn't for the Face Button positioning and different naming scheme, and with the way how Steam Input API (the API, not the Configurator) is handled: it can get confusing.
In wake of the upcoming Nintendo Switch Joycon support coming to Steam Input (you can check it out right now on Steam Client Beta), it would be ideal to ensure Switch Controller folks can get a decent out-of-the-box experience that doesn't require them to workaround it.
3. SIAPI built-in Button Icons
Certain SIAPI-supported games may decide to use the provided Button Prompts instead of their own, or include both SIAPI button icons and the in-game one (the former is used as a fallback in case a Input isn't recognized by the game).
Spider-Man Remastered opted to use the In-Game one instead; but as shown in Moskeeto's video: they don't take other controllers into account. This is something Valve STRONGLY recommends.
https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs#18
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As for Adaptive Trigger support via Steam Input API? Valve recently added support for it via a recent Streamworks SDK update, but obviously: it didn't made the cut for this game (at launch), but I wouldn't be surprised if it'd be added later down in the road...or for Spider-Man: Miles Morales' PC Port.
Sorry for my english.
I noticed my game lag crazy and I had no sound.
After some tests I noticed that playing with the keyboard, I had no perf problem.
I retested with the Dualsense by deactivating the haptic feedback.
Everything is back to normal.
everything else is great i run the game on ultra, rtx and all, but it's weird not being able to play with dualsense, i don't have any problem on other games though.
So how can i enjoy the game with haptic feedback?
I also have this problem with my Xbox 360 Controller. Movements are limited to the main 4 directions, if I switch mode to D-Pad for movement, I can't move diagonally at all. This has happened in other games before also before a fix, I believe it is due to how the Xbox controller is mapped to match the keyboards arrow keys and doesn't recognize full range of movement.
They can sometimes interfere when the game already has native controller suppoert.
Steam controller config - in game controls - R2 trigger - enable swing/sprint for pull trigger and soft pull (I don't remember the names correctly) after that just resume your game and it should work
THIS! I came here looking for an answer to this. driving me crazy