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DLSS Q @ 1440p use 960p (1708x960) The PS5 uses something like 6700XT as a GPU. A RTX 2070 is slighty weaker. But the PS5 uses 1440p internal resoultion mosty and sometimes 4K with checkerboard rendering which is also a Upscaling technogly but worse lookin than DLSS or FSR 2.0
My tipp is, if you decide to use DLSS Q just use some sharpening filter on top via Reshade or Geforce Experience/Freestyle
So no worries you are fine.
Look here: @ 13:07 minute mark. There the RTX 2080 is close to the PS5 but not quite.
https://youtu.be/HMcjTChY2Tw?t=773
Furthermore, developers optimize their games for consoles so that they run better. That is rarely true for PC. So the overall experience on the PS5 is going to be better in some games especially cinematic ones compared to a similar spec PC.
While the 9.75 TFLOPs of the AMD Radeon RX 5700 XT is more than the PS5 on paper, this is not a graphics card that we would recommend for 4K gaming. While it can run some games at 4K 30 FPS, this graphics card is intended for 1440p gaming on AAA titles. It also does not support ray tracing like the PS5.
The same is the case with the RTX 2070 Super. While it can surely run some games at 4K 60 FPS, it is more fitting to use this graphics card at 1440p 120 FPS, or 1440p 60 FPS with ray tracing turned on. The first-generation RT cores are good enough to give you a taste of ray tracing and DLSS allows you to get a boost in frame rate when you need it.
The game has many skyscrapers with glass. RT makes the reflections look right. With the standard cubemaps you will get a low quality reflection which makes most of the time no sense. ^^