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Like I said, if it doesn't stutter for you, then great. But for a lot of people those two games do.
Spider-Man 2 was a great game.
Days Gone has that typical Unreal Engine 4 Stutter. HZD is now totally fine after a handful patches. It was a mess though when it first launched. Thats true.
SpiderMan will be fine, it uses DX12 which is better for CPU Load and Nixxes is a very good PC Studio which major expernicen. Rise and Shadow of the Tomb Raider are excellent ports.
bunch of bs
Clearly I cannot tell the future, but if there are issues, just remember that the people on the support desk are humans, too, and that just because another game of similar specs ran fine, doesn't mean every game will.
Figures crossed, be patient, and hopefully if there is a problem, it gets slaughtered with extreme prejudice.
What? I know these boards too well. XD
Pretend? Like, you visited their home just to see if they're telling the truth about a video game?
Come on now.
Not to mention they went out of their way to include every possible PC setting PC players want like ultrawide 32:9. So with that I would think they wanted to deliver an amazing experience and understand what PC players want, a Crisp image with high fps.
Most I've seen is from people who spend more time looking at their RTSS overlay than the actual game and the millisecond their FPS shows 59 they scream and throw a paddy about how unoptomised the game is for their GTX 760 and Intel Pentium equipped "GAMING" laptop.