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the ps4 has an AMD CPU similar to an FX8120 (thats a CPU way BEFORE the ryzens were released) and even this stoneage cpu is underclocked to 1.8ghz.
so it hasa cpu power of 8 cores each 1.8ghz. my ryzen 2600x alone is easily TWICE as fast as the ps4's cpu, most likely even more than that despite having 2 cores less. My ryzen runs with a much higher IPC AND 4.2ghz not 1.8...
so basically theres no reason for the game to be this cpu heavy unless its abysmally coded and completely unoptimized. also ppl with all kinds of systems, including the best cpus on the market have drops below 60fps when swinging and some even massive, even bigger than i do...
edit: for me nothing changed between patches. its identical to before :( i'Ve a save at the same spot before the first mission starts when you are swinging towards the time square and at this part i always get massive drops up to even 50 fps... its not nice.. before and after patch is identical. i hoped for them to fix it until i get to play the game but it looks like this is not going to happen :(:(:(
My GPU usage is between 85% and 100% mostly in Spider-Man.
i7-9700K with a 3080Ti also at 3440x1440, max settings.
My old ass Ryzen 5 1600 stays between 8% and 13% no matter what I'm doing.
Not true. At least not universally. For starers the architecture is completely different, so just because the consoles have to work harder, does not mean your desktop will. This is easy to see if you actually own any PS3 era games on PC; of which I own several. My old ass Ryzen 5 barely bats an eyelash at games like WOTS 3&4 or Persona 4, or even the FFX Remaster
Again, architecture comes into play. You guys are basically comparing single engine planes to jet fighters. Sure they look similar, and serve the same function, but they operate completely differently.
Also this game is only CPU intensive if ray tracing is on. And for that, you can thank Nvidia's ridiculous driver overhead. (I'm on AMD RX570 4GB, so I don't get ray tracing but I also don't get a quarter of my CPU being used by my video drivers)
Not really driver overhead. RT is just CPU intensive in this game. I have a 6800xt and 5950x, this game loads up all 16 cores and my CPU usage sits at about 60%.
no single thread pinned at 100% either
rt takes off a good 20fps for me but with it disabled the game still runs very poorly,
and the driver overhead part is just pulled out of your ass, aint working like that at all
When launch the game, and start to play, this happens all at once. Live texture decompression, meaning it only decompresses what it needs, exactly when it needs it. Then add onto the asynchronous shader compiling going on at the same time. And then add in the Ray Tracing Calculations if enabled.
If your CPU isn’t being heavily used, then something would be wrong.
SHOCKING how much nonsense you wrote in such a small post.. seriously WTF o_O
architecture comes into play.. so you want to tell me that the ps4 cpu, being a 5 years older architecture than my ryzen is better ? or did you mean "the ps4 is only one system configuration and its much easier to optimized it for one instead of millions like on pc. furthermore theres a much smaller overhead on ps4 than on pc"
ofc you didn't mean that but let me say sometzhing about this anyway becuase you'll most likely claim you did mean that, despite not saying anything even close to this..
it true that the ps4 is only one system and its much easier to optimized for one system and its also true that the ps4 has a much lower overhead, maybe (speculation here) being 5-10% maybe only 5% instead of the pc which usually has 20-30% on badly optimized games
BUT
the game is cpu intensive like crazy on ALL systems and hardware configurations. i've seen streamers like cohh stutter their way through this game like crazy when swinging and those ppl have the best hardware on this planet and a dedicated streaming pc so the streaming itself uses zero ressources on their gaming pc. i've read reports from alot of people with completely different hardware specs, including ryzen 5800/5900 cpus claiming they drop to the 40s and 50s when swinging, with and without raytracing !!!
so let me come to the second point of you post.. you claim the game is only cpu intensive with raytracing enabled but thats complete ♥♥♥♥♥♥♥♥. you most likely picked that up somewhere on the internet and you most likely have zero knowledge about anything you write.
the game is extremely cpu intensive with AND without raytracing. its even more cpu intensive WITH raytracing so that even the best cpus on the planet can't run the game without massive drops below 60fps due to the cpu bottlenecking
BUT
without raytracing the game is insanely cpu intensive aswell. on my ryzen the game uses 70-80% of all thread without raytracing and massively bottlenecks my gpu.. my gpu is at around 70% load when swinging and my cpu is maxed minus the huge overhead because this game is horribly optimized (if it were optimized well the overhead alone would be much smaller, thats a fact and can be proven with all games on this market !!),
i'll do a fast run and post a screenshot in a few minutes to prove my point.. just give me 5 minutes :D
edit: here is proof for how insanely cpu intensive the game is, way more than it should be in any imaginable way...
https://imgur.com/UDIXgl3
this is on medium settings with raytracing disabled. look how it uses all my threads so heavily and the rest is the overhead, which even more proofs how badly this game is optimized because the overhead is liek 20+%.... a game like spiderman without even a complex simulation going on like rockstars games shouldnt use such insane amounts of cpu power, especially because it ran on the ps4 at 1.8ghz with a muuuch older cpu o_O
c'mon devs please fix this, i read somewhere it might be due to shader caching on the fly including streaming etc. if yes, disable this and let us pre-cache shaders on the first start of the game like horizon zero dawn. it worked flawlessly on this game and its much smarter thn doing it on the fly.. clearly all ppl are stuttering on pc with the current state of the game :(
Absolutely agree with Mr Monzun
yeah thats the problem here.. its unoptimized like hell and clearly no cpus on the market can handle this without dropping below 60fps, especially not with raytracing on, but even with raytracing off most ppl drop below 60fps.. so clearly they need to fix this by changing this garbage on the fly decompression etc...
The 5950X handles it the best, thus far, most cores averaged at 42%.
I don't mind it lol, of course I know not everyone has a 12 or 16 core CPU, but always glad to see a studio try to take advantage of the hardware that is on the market. Heat is my only real concern. 5950x is pulling 150 watts swinging through the city. Combine that with the 360 to 400ish watts my GPU is pulling, my office gets pretty damn hot playing this game.