Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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Blank Aug 25, 2022 @ 11:36am
PLEASE improve CPU performance.
The performance for this game is really just all over the place, when walking around, it tends to stay around 70 FPS, which is fine for me. But, when I start swinging, performance tanks to the low 50s...which is just unacceptable. Changing the graphics settings from high, all the way to very low, and anywhere in-between doesn't change the lag when swinging either.

I'm running a 1080ti/2700x, and I notice that neither my GPU or CPU ever get anywhere close to 100% while playing this game.
Originally posted by Lince_SPAIN:
The PS5 has a dedicated processor to stream and unzip assets on the fly, freeing the CPU of this heavy burden. There's something along those lines on PC, Direct Storage, but no one is helping getting it out of beta. On top of that, the PS5 version of the game benefits from the huge bandwidth provided by the shared memory pool (RAM+VRAM). On PC you need the CPU to do all the asset streaming and decoding while these assets need either high DDR5 speed to match the bandwidth of the PS5 or a large L3 cache to avoid unnecessary RAM calls. In addition, the PS5 has a pre-compiled shader pack ready to go so the CPU does not need to compile shaders, a thing that cannot be done on PC since there are a billion different hardware configurations... you can do it Horizon ZD style by compiling all shaders during the first launch of the game, but users complained so now the CPU is being hammered again while you're traversing the map and compiling shaders ahead of time to avoid stuttering.

All in all and not even taking ray-tracing into consideration the CPU is being absolutely hammered on all fronts and it's not a problem of optimization but simply a unique scenario in which this game was originally developed for hardware advantages that must be emulated through software on a PC CPU. The additional threads ppl are disabling to get extra frames are there to achieve higher frame rates for CPUs that comply with the high settings requirements. Single-thread performance is a must, but Cinebench numbers or CPU-Z are not meaningful and they're not a benchmark for anything remotely similar to gaming real-world performance. Single core performance can be described basically as the extent as to which the system can keep CPU cores fed with enough data to process so they don't go idling, this is why the 5800X3D has the best single core performance of the entire Zen family of CPUs, the large cache keeps all cores fed with data basically at all times so they can execute the game code with minimal instances of idling / waiting, this is why the 3D CPU commands such a big advantage in most titles, and it will increase in the future.

So no, it's not a problem of CPU optimization, if you want Spider-Man on PC there's option A- build from scratch a PC version, that would take years and a major financial effort that would prevent the game from being developed at all, B- porting the PS5 version and instead of downgrading graphics and framerate just rely on the only pieces of hardware that can help match the original performance: CPU, RAM, L3 Cache, PCIe x4, M2 NVMe...

so how to play Spider-Man at constant 100+ fps

fast streaming / fast decoding of assets: you need a strong CPU along with a similar quality M2 drive as the one in the PS5, fast RAM the likes of DDR5 or large L3 cache as that of the 5800X3D. Also for data to move quickly from GPU to RAM and CPU you would need a compatible PCIe x4 motherboard and GPU. For fast on the fly shader compiling also need to rely on a strong single-core CPU. The lower latency the better (this is one of the reasons why Zen. Zen+ and Zen 2 perform subpar).

I'm on a 5800X3D + 3070 Ti and playing at 1440p 144fps max settings with zero hiccups, the CPU optimization is fantastic, you cannot run it on old hardware like this, but the way the devs managed to make the CPU emulate the missing hardware on PC has been brilliant.

So it doesn't matter you can run your 2300 Steam games perfectly and this one is giving you a headache, each game is different and this one is just like other PlayStation to PC ports, the CPU needs to work hard to emulate the things the PS5 has that the PC doesn't, it will be the same with Miles Morales and Uncharted. You can always set the framerate to locked 60 or 30 and stop making threads where you think you're smarter than the devs. I mean, are you guys software engineers with years of experience making triple A videogames? I don't think so, these Nixxes guys are just trying to make you able to play your fav game on PC, if you cannot get constant 100 fps it's because the reasons mentioned above, improve your PC where you feel it's lacking and try again or simply set a framerate lock in place. it's not that these guys don't know how to write game code.
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Showing 1-15 of 43 comments
jmarram Aug 25, 2022 @ 12:26pm 
hate to be that guy, but a 2700x really struggles in single core performance. look at Hardware unboxed benchmarks. its gonna be a continual pain point in this game and future games. id recommend grabbing something like a 5600 on sale when you do get the funds.

i know saying upgrade is a bad response to performance issues, but like i said its going to continue to be a pain point as games require more and more single core cpu performance and cache. Eventually you are going to have to bite the bullet and upgrade, but at least because you are on AM4 you won't have to swap motherboards or anything and just swap the cpu.
Il_Roscio Aug 25, 2022 @ 12:28pm 
Originally posted by jmarram:
hate to be that guy, but a 2700x really struggles in single core performance. look at Hardware unboxed benchmarks. its gonna be a continual pain point in this game and future games. id recommend grabbing something like a 5600 on sale when you do get the funds.

i know saying upgrade is a bad response to performance issues, but like i said its going to continue to be a pain point as games require more and more single core cpu performance and cache. Eventually you are going to have to bite the bullet and upgrade, but at least because you are on AM4 you won't have to swap motherboards or anything and just swap the cpu.
i hate to be that guy but my 5800x goes to 100 meanwhile my 3080 dont
Dishonored Ghost Aug 25, 2022 @ 8:46pm 
Nah dude I'm having the same issues on 2 different laptops I tested. My best is an RTX 3070 (mobile) with a Ryzen 7 5800H processor 3.2ghz and it's just like you're saying: 80-100 FPS when walking around or in certain areas, but when swinging it gets lowered to 42 fps at the lowest I've seen so far. It's madness!!!
CyberTech802 Aug 25, 2022 @ 9:26pm 
I have a Intel 10600k and a 3070ti, I have noticed my frames go from 130 to 90 when swinging with the frames jumping around. It doesn't seem to have a visual impact but very weird non the less.
Blank Aug 25, 2022 @ 10:21pm 
Originally posted by jmarram:
hate to be that guy, but a 2700x really struggles in single core performance. look at Hardware unboxed benchmarks. its gonna be a continual pain point in this game and future games. id recommend grabbing something like a 5600 on sale when you do get the funds.

i know saying upgrade is a bad response to performance issues, but like i said its going to continue to be a pain point as games require more and more single core cpu performance and cache. Eventually you are going to have to bite the bullet and upgrade, but at least because you are on AM4 you won't have to swap motherboards or anything and just swap the cpu.
You're probably not wrong, I have been looking into getting a new CPU recently but will probably wait for the new Ryzen chips to release next month. But, if I will say, most other games run nearly flawlessly on my rig, this one in particular is among the first that have given me issues (ER being another at launch, but recently has been muchhh better after patches).
Sean_814 Aug 26, 2022 @ 6:05am 
its the game, im on a 3900x and a 3080, gpu never goes past 50% even with SMT turned off. they went from "god of war can run on just a CPU" to "Spiderman will apparently only use your CPU" we'll just take the GPU out of the equation. hopefully a fix soon.
Last edited by Sean_814; Aug 26, 2022 @ 6:07am
Dishonored Ghost Aug 26, 2022 @ 6:18am 
Originally posted by Sean_814:
its the game, im on a 3900x and a 3080, gpu never goes past 50% even with SMT turned off. they went from "god of war can run on just a CPU" to "Spiderman will apparently only use your CPU" we'll just take the GPU out of the equation. hopefully a fix soon.

Yeah I agree, it’s certainly an optimization issue.
adrien_sagnelonge Aug 26, 2022 @ 6:22am 
Are you sure that putting crowds and traffic density on low didn't work ? When you change settings you should always restart the game otherwise it doesn't seem to apply in this game. If you're playing with raytracing also try lowering the object distance setting. With a ryzen 5 3600 putting crowds on low really helped cpu performance
Blank Aug 27, 2022 @ 11:22am 
Originally posted by adrien_sagnelonge:
Are you sure that putting crowds and traffic density on low didn't work ? When you change settings you should always restart the game otherwise it doesn't seem to apply in this game. If you're playing with raytracing also try lowering the object distance setting. With a ryzen 5 3600 putting crowds on low really helped cpu performance
I'll try restarting the game after that, but I doubt that'll actually fix the issue. They need to patch the game.
Necrophagist Aug 27, 2022 @ 12:19pm 
I have a 2080 and an i7 9700k and for me as well the performance doesn't improve when I turn the settings down. I get occasional frame drops usually at night or when it's raining in very demanding areas like Times Square and it drops to like 56-57 for a few seconds while swinging but it's not constant. Still annoying nonetheless because I can't avoid that no matter what my settings are. I'm afraid it'll only get worse as I level up and gain those 5% swing speed upgrades.
mhenry_101381 Aug 27, 2022 @ 3:07pm 
Originally posted by Blank:
The performance for this game is really just all over the place, when walking around, it tends to stay around 70 FPS, which is fine for me. But, when I start swinging, performance tanks to the low 50s...which is just unacceptable. Changing the graphics settings from high, all the way to very low, and anywhere in-between doesn't change the lag when swinging either.

I'm running a 1080ti/2700x, and I notice that neither my GPU or CPU ever get anywhere close to 100% while playing this game.


If you honestly think this is an issue, you are clearly spoiled and need to go look at the Batman Arkham Knight forums for a real lesson in pain. 70's to 50's isn't lag. Real frame drops going from upwards of 100+ inside to sub 30 just by going outside, forget about moving around town. With hardware well over recommended, it was also missing some options at launch. Yes, I am fully aware of monitor refresh rates and such but I am still using a 1080p with a 75hz monitor and using a 2070 super with an AMD 5950x. Some push way higher with 4k monitors at 144hz. I can afford higher but why cause issues when I have an Xbox series X that can handle the real 4k stuff for cheaper.

You're also forgetting to mention how much ram you have installed and whether your drivers are up to date. I mean ALL your drivers, chipset, video, bios, everything. Nvidia released drivers before the game was released and haven't updated them yet. Try recalibrating your monitor, it's a windows setting, type "calibrate" in the search bar.
Cleared a few minor issues for me. The recent patches got me further in Fisk tower but I get the "device hung" error every time. So I set a max frame rate for the game in the Nvidia Control panel. It still needs to be optimized but I haven't tried the new patch yet. Likely Nvidia needs new drivers as well.

The specs are:

Minimum (720p, 30 fps)

Graphic presets: Very low
GPU: Nvidia GeForce GTX 950 or AMD equivalent
CPU: Intel Core i3-4160 or AMD equivalent
RAM: 8GB
OS: Windows 10 64-bit
Storage: 75GB HDD

Recommended (1080p, 60 fps)

Graphic presets: Medium
GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580
CPU: Intel Core i5 4670 or AMD Ryzen 5 1600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Very High (4K, 60 fps)

Graphic presets: Very High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT
CPU: Intel Core i5 11400 or AMD Ryzen 5 3600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Amazing Ray Tracing (1440p, 60 fps or 4K, 30 fps)

Graphic presets: High, Ray Tracing High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6900 XT
CPU: Intel Core i5 11600K or AMD Ryzen 7 3700X
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Ultimate Ray Tracing (4K, 60 fps)

Graphic presets: High, Ray Tracing Very High
GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6950 XT
CPU: Intel Core i7 12700K or AMD Ryzen 9 5900X
RAM:32GB
OS: Windows 10 64-bit
Storage: 75GB SSD
Blank Aug 27, 2022 @ 5:09pm 
Originally posted by mhenry_101381:
Originally posted by Blank:
The performance for this game is really just all over the place, when walking around, it tends to stay around 70 FPS, which is fine for me. But, when I start swinging, performance tanks to the low 50s...which is just unacceptable. Changing the graphics settings from high, all the way to very low, and anywhere in-between doesn't change the lag when swinging either.

I'm running a 1080ti/2700x, and I notice that neither my GPU or CPU ever get anywhere close to 100% while playing this game.


If you honestly think this is an issue, you are clearly spoiled and need to go look at the Batman Arkham Knight forums for a real lesson in pain. 70's to 50's isn't lag. Real frame drops going from upwards of 100+ inside to sub 30 just by going outside, forget about moving around town. With hardware well over recommended, it was also missing some options at launch. Yes, I am fully aware of monitor refresh rates and such but I am still using a 1080p with a 75hz monitor and using a 2070 super with an AMD 5950x. Some push way higher with 4k monitors at 144hz. I can afford higher but why cause issues when I have an Xbox series X that can handle the real 4k stuff for cheaper.

You're also forgetting to mention how much ram you have installed and whether your drivers are up to date. I mean ALL your drivers, chipset, video, bios, everything. Nvidia released drivers before the game was released and haven't updated them yet. Try recalibrating your monitor, it's a windows setting, type "calibrate" in the search bar.
Cleared a few minor issues for me. The recent patches got me further in Fisk tower but I get the "device hung" error every time. So I set a max frame rate for the game in the Nvidia Control panel. It still needs to be optimized but I haven't tried the new patch yet. Likely Nvidia needs new drivers as well.

The specs are:

Minimum (720p, 30 fps)

Graphic presets: Very low
GPU: Nvidia GeForce GTX 950 or AMD equivalent
CPU: Intel Core i3-4160 or AMD equivalent
RAM: 8GB
OS: Windows 10 64-bit
Storage: 75GB HDD

Recommended (1080p, 60 fps)

Graphic presets: Medium
GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580
CPU: Intel Core i5 4670 or AMD Ryzen 5 1600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Very High (4K, 60 fps)

Graphic presets: Very High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT
CPU: Intel Core i5 11400 or AMD Ryzen 5 3600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Amazing Ray Tracing (1440p, 60 fps or 4K, 30 fps)

Graphic presets: High, Ray Tracing High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6900 XT
CPU: Intel Core i5 11600K or AMD Ryzen 7 3700X
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Ultimate Ray Tracing (4K, 60 fps)

Graphic presets: High, Ray Tracing Very High
GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6950 XT
CPU: Intel Core i7 12700K or AMD Ryzen 9 5900X
RAM:32GB
OS: Windows 10 64-bit
Storage: 75GB SSD
Look pal, when ppl came here talking about having issues with higher spec rigs than mine, it's a problem with the game (specifically how they're handling CPU usage).

All drivers are up to date for me, running 16 GB ram (3200Mhz), running the game off an SSD. Trying to make my issues (or anyone elses for the matter), lesser than they seem by comparing it to another game entirely is just ridiculous and not how anyone solves issues. So all you tried to do here was compare another game, which is pointless, and share common knowledge that helps nobody...
Last edited by Blank; Aug 27, 2022 @ 5:10pm
so 3700x (3070) owner here.. Yeah i had some rough issues initially with swinging.. i had crowd and traffic on medium. and i was doing 90ish fps walking, jumping and most swinging dipped to 75fps not a big deal...

But when i started learning the faster style of swinging, i would drop to like 24-28fps sometimes, and it got kinda choppy.

Literally turning the crowd and traffic down to low seemed to help. No idea why, i dont really see much if any difference in it, but it helped me..

I dip to 60fps ish, maybe 58 once in awhile.. thats even with ray tracing on.
I used Digital foundries guide for the most part, with a fews tweaks.
Last edited by ]-{The Immortal Corrupter}-[; Aug 27, 2022 @ 6:56pm
mhenry_101381 Aug 27, 2022 @ 7:43pm 
Originally posted by Blank:
Originally posted by mhenry_101381:


If you honestly think this is an issue, you are clearly spoiled and need to go look at the Batman Arkham Knight forums for a real lesson in pain. 70's to 50's isn't lag. Real frame drops going from upwards of 100+ inside to sub 30 just by going outside, forget about moving around town. With hardware well over recommended, it was also missing some options at launch. Yes, I am fully aware of monitor refresh rates and such but I am still using a 1080p with a 75hz monitor and using a 2070 super with an AMD 5950x. Some push way higher with 4k monitors at 144hz. I can afford higher but why cause issues when I have an Xbox series X that can handle the real 4k stuff for cheaper.

You're also forgetting to mention how much ram you have installed and whether your drivers are up to date. I mean ALL your drivers, chipset, video, bios, everything. Nvidia released drivers before the game was released and haven't updated them yet. Try recalibrating your monitor, it's a windows setting, type "calibrate" in the search bar.
Cleared a few minor issues for me. The recent patches got me further in Fisk tower but I get the "device hung" error every time. So I set a max frame rate for the game in the Nvidia Control panel. It still needs to be optimized but I haven't tried the new patch yet. Likely Nvidia needs new drivers as well.

The specs are:

Minimum (720p, 30 fps)

Graphic presets: Very low
GPU: Nvidia GeForce GTX 950 or AMD equivalent
CPU: Intel Core i3-4160 or AMD equivalent
RAM: 8GB
OS: Windows 10 64-bit
Storage: 75GB HDD

Recommended (1080p, 60 fps)

Graphic presets: Medium
GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580
CPU: Intel Core i5 4670 or AMD Ryzen 5 1600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Very High (4K, 60 fps)

Graphic presets: Very High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT
CPU: Intel Core i5 11400 or AMD Ryzen 5 3600
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Amazing Ray Tracing (1440p, 60 fps or 4K, 30 fps)

Graphic presets: High, Ray Tracing High
GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6900 XT
CPU: Intel Core i5 11600K or AMD Ryzen 7 3700X
RAM: 16GB
OS: Windows 10 64-bit
Storage: 75GB SSD

Ultimate Ray Tracing (4K, 60 fps)

Graphic presets: High, Ray Tracing Very High
GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6950 XT
CPU: Intel Core i7 12700K or AMD Ryzen 9 5900X
RAM:32GB
OS: Windows 10 64-bit
Storage: 75GB SSD
Look pal, when ppl came here talking about having issues with higher spec rigs than mine, it's a problem with the game (specifically how they're handling CPU usage).

All drivers are up to date for me, running 16 GB ram (3200Mhz), running the game off an SSD. Trying to make my issues (or anyone elses for the matter), lesser than they seem by comparing it to another game entirely is just ridiculous and not how anyone solves issues. So all you tried to do here was compare another game, which is pointless, and share common knowledge that helps nobody...

It's not the CPU. PAL! The game needs optimizing and there are posts pinned discussing it. Walking and swinging are going to have big changes in frame rates for obvious reasons. Benchmarks focused on the CPU don't vary much if any, they do greatly for the GPU. Also comparing to another game is a valid point, learn something about gaming. Been gaming since the original Doom and Wolf 3d. This is the only game out of 50+ installed that crashes for me. Yes, 50+. It's game optimization.

AMD 5950x
Nvidia RTX 2700 Super
64GB DDR4 Ram
All SSD storage.

The game crashes for me at Fisk tower. Many are complaining of similar issues or crashes at other levels. I have a "Device Hung" error and I likely need to keep working on my settings but recent patching did allow further progress before it crashed. Haven't tried the new patch. Nvidia needs to release new drivers to account for the issues Nvidia users are having. To end this post, stop blaming the cpu, because it's not the problem. Eliminate the system as a problem by running 3dMark and verify stability on the CPU and GPU.
SenMithrarin85 Aug 27, 2022 @ 8:24pm 
the cpu code is crap. the game runs 20fps better with smt/ht disabled than it does with it on. even forcing it to use logical cores only in the task manager gains you at least 10fps.

Nixxes cannot optimise cpu code to save their lives. Their ports tend to scale well on the gpu, but the cpu will bottleneck no matter how powerful it is. almost 12 years since they began releasing pc ports and they still haven't learned.
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Date Posted: Aug 25, 2022 @ 11:36am
Posts: 43