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Btw dad, can you give me more pocket money? I want to unlock the better Methuss Unicorn Gundam.
but they need to fix the jankyness and inconsistent range through some obstacles
Whaaat, you think the Uni**** is using NANOMACHINES? C'mon, everyone knows the only way to stop Psycho-Frame Resonance is with a tinfoil hat. And, uh, chain-link fences, I guess. Really not sure how that works either way.
Not trying to be dismissive, they're good points; rather, once I had a few dozen hours of Methuss I found they were things I could play around without much duress. But the difficulty of differentiating if I've tethered someone while flying is frustrating as ♥♥♥♥. I have to just press the button and have confidence I did so, like doing something in the dark you've done before.
As my skill level rose and I started to spend a lot more time in flight mode, this problem started to get much worse. Good Methuss's will do a lot of flight harassment time while healing people, both quick hops and wavy flights, and you'll find you try to move to someone, tether, then switch back to the enemy, all while flying and zigzagging, and when you're on the ground the beam is brought and the feedback is a lot more obvious. In the air, the beam is virtually invisible and there's very poor feedback, especially as you're farther away. It's more than just a nuisance.
But in this case the conversation isn't necessary, as these aren't about numbers.