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something tells me he isn't that good?
I see people funneling at bad times or too early or too late. If your on defense, you want to funnel when they are out of dashes/movement abilities, so you get a kill, and preferably target low-midish tier movement characters. Obviously you can funnel while they use their movement, but that's the risk you take for not chasing. BUT this is not always the case, you can funnel early provided you can them downed. On offense you want to funnel as often as possible with stacks and slowly push them out, while changing up the sightlines +distances+movement depending on how the enemy is fighting into you.
He also has a turn-a gun so you can take precision snipey angles or can get up pretty close. A good nu makes Its pretty hard to know where he's coming from and stays out of your effective range.
People also use his shield at terrible times. Like his funnels its good to great vs certain characters and ults.
Giant hitbox despite having no defensive skills until his G. They fixed that by... allowing him to ADS with full walking speed. Yeah... I don't think Nu Gundam can dodge while ADS because of that hitbox issue.
They nerfed his main rifle damage so you're forced to use Fin Funnels. But they've nerfed the Fin Funnel cd twice while also reducing the base damage on those.
Honestly... the saving grace is that he has a faster firing rifle than Gundam's... but again the opportunity to capitalize on it isn't great. It's not that he may or may not be balanced... I just don't think he's fun to play the way they moved his design.
If only they made him less of a mid-range that looks like he's meant to re-enact duels with Sazabi and instead made him a longer range character who could capitalize on stacking Fin Funnel marks. Make it so his Fin Funnel auto-acquires targets at longer ranges, but remove his fast-ADS. That way, you can make him do crap damage on rifle thanks to dropoff instead of nerfing base damage, but allowing him to stack the Funnel marks and using them to pick off people out of cover, and about 80% of a sniper's engagement range. His Funnels have an embarrassing 9s cd already. Marasai hooks in 6s, and being punished with a hook is more impact than being punished with burst damage you can still evade once the Funnels are on you.
Or maybe they remove the idea that you stack Funnels and make him a proper mid-range. Drop his hitbox size, either make him a 2-bar dasher, or make the Bazooka replenish one dash, like Smoke does. Remove headshot ability from his rifle to compensate, so he's forced to enter engagements at close range and finish them with Funnels and escaping to cover.
Or something where his kit has more meaning than a jumble of nice ideas.
As for having 2 dashes, what probably gimped the Nu on that is that his bazooka half functions as his 2nd dash.
There's too much overlap on his abilities, funnels are an extension of his rifle, bazooka is an extension of his dash, putting him into a weird spot for balancing. If his rifle and funnels were reliable on their own, using both together would melt someone way too fast. If he could dash bazooka dash, he'd be too mobile compared to the other mid-rangers.
The funnels never seem to miss me though. Doesn't matter if I'm walking or dashing, or flying.
If they have higher PIng it does less damage because the tracking is based on client side interactions not server side