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I don't think the 50k number is really accurate. Sure a bad launch tanked the PC numbers but why are the console numbers just as bad (just check the achievement stats, most people quite after the first match)? There was just something fundamentally wrong with the core of the game (it was either the gameplay, the netcode or the irregular DCs which could never be fixed).
Bandai unfortunately has a long history of bungling Gundam. They've cut ties with the western community over the failure of their shovelware products before. They might very well do it again.
I think it did, it does. The core gameplay is flat out superior to Overwatch, movement feels way better, gunplay is more satisfying, GUNDAMS were literally made for the hero shooter formula. It works beautifully. The console numbers are bad now too because they also recognized the dog water state Bamco chose to let the game stew in
They copied too much of their homework without understanding the circumstances, just look at the cosmetics being sold. Whether you like it or not, Overwatch sold cosmetic skins and made money. Gevo copied the homework but didn't understand it so they made a bunch of horrible skins, keychains and stickers, thinking that people will want them. This is a fundamental clash against what other mecha games offer, which is not to sell a character, but customization and personalization.
The Hero Shooter approach probably harmed this game more than it did draw in a wider audience.
Why aren't melee weapons practically universally available? Why doesn't the Exia use its beam gun? Why do most units that have head vulcans not have the ability to use them?
The fact that units don't have access to things we know they should have access to is one of the most damning things about this game, imo. It's the strongest argument that this game is just a hero shooter with a Gundam skin slapped on, rather than an actual Gundam game.
When the Gundam, a unit literally designed to be a big mechanical samurai, doesn't have access to its beam saber, something has gone terribly wrong.
This is THE #1 reason it failed. Full stop. I don't care if you disagree, you're wrong.
Cap was required not only to unlock units which generates a timegate necessary to create a "pay to get it faster" model which is more acceptable in F2P eyes, but also to encourage people to get hooked on the gacha. The Cap gacha was full of crap but it did have a few nice things that people would have felt were worth grinding for the chance of having. Additionally, this trickles down into the recycling resource which all the profile customization was locked behind.
Making capital so hard to get dramatically reduced the addiction factors of the game. You have no idea how much just having proof of your time spent on the game makes people rethink quitting. People become delusional and defend garbage products because of this one dirty trick. Being able to earn Capital would have made it far harder to handwave this game as greedy p2w garbage.
2) Disconnects and other netcode nonsense
This isn't #1 is because people tend to stop giving a crap because the little hits of dopamine they get from the game while it's working smooth over the bad experiences. The problem is, the disconnects were so frequent in some people's cases that it made it damn near unplayable. Otherwise, the chances of one of the 9 other players in your game disconnecting and not being able to come back were so high you would typically be playing a 4v5 or 5v4 situation.
I felt bad any time it turned into a 5v3 WHILE the enemy was winning a 5v4, that's just Bamco giving them the finger at that point. It's entirely their fault these issues were never resolved. Even if you can't fix the networking issues, you can make it easier to reconnect to the game by not forcing the whole game to close like an ♥♥♥♥♥♥♥. All you needed to do was boot players back to the title screen. It's a courtesy that all successful online games grant. Inexcusable and unthinkably incompetent that they terminate the program, forcing players to race against a timer while EAC revalidates files during reboot.
3) Lack of communication with the players
They waited way too long to talk to the playerbase and tell us that they were aware of the issues. It's like they thought they could plug their ears and pretend it wasn't happening. It's of course our fault somehow, because it's never their fault, just like it's our fault the game is closing according to them. Within the first month they gave us the first signs they had any idea these things were a problem, but it should have been in the first week they were doing something about it.
There were no promises of upgrades to the server, no feedback that they would adjust the payment model, no hope of granting Cap in realistic ways besides "we're aware of the issue" as if that's supposed to communicate intent. You can be aware of the issue just like I'm aware of the smell of crap wafting off this game. If nothing gets done, the words are meaningless and should never have pacified anyone.
It's ridiculous how they managed to ♥♥♥♥ up so bad during a time where people were pissed off at Blizzard. So many people who had never given Gundam a try were playing this game because of the perfect timing of its launch. It definitely had the potential to be an Overwatch Killer, but only if Bandai never was in the picture.
I have to agree with RX-3DR's assessment. It's pretty subjective to say this game is better than overwatch. To me it barely feels any different its the same game but everyone has tracer's dash and a weak floaty hover ability. I also have to disagree that gundams were made for the hero shooter formula unless you meant just having class based kits. Gundam is a real robot franchise and its backstory and general setting adheres heavily with realism and having mechs be big, slow and clunky. Having ~20 meter tall mechs running around shooting and healing each other and then getting ragdolled like they're just regular people is completely missing the point of mech combat.
Not saying this could never have beaten overwatch but it's odds of doing so were slim even if it did have very competent developers and publisher backing. Gundam is a very resilent franchise. Other franchises that have made as many shovelware products as Gundam has have died and died hard.
Thats a design philosophy issue more than a failing of trying to fit Gundams into the formula of a hero shooter. I'm not saying Evo doesnt have very glaring flaws, but that if it had been given the proper support and space to grow we could have been looking at one of the greatest mecha shooters to come out. I also prefer the fast paced nature of Evo over GBO2 which I think is a more accurate Gundam SIM than it is a good pvp game. The number of units, modes and stages that could have been developed would have been on par or greater than Overwatch. Overwatch has more QoL improvements because the publisher actually gives a ♥♥♥♥ about the game, so it does have things like universal melee. Would you say Dynasty Warriors doesnt work for Gundam since it limits the tools units have in their canon depictions? They made 3 installments of that series.
Fans of these series confuse accurate simulator games with being fun games. Theyre oftten not. For example: the Tenkaichi series is categorically a weaker fighting game series than Budokai 3, Shin Budokai, Infinite Worlds and Fighterz, but its a more accurate Dragonball sim.
I grew up building gunpla with my father and watching many Gundam series , and I feel strongly that this is a genre that Gundams would shine at dramatically. I could write you up a very intense dissertation on how to go about it but dont think its worth the time rn. However, the core design and bones of Evo has a strong foundation I believe.
Like single handedly holding back an entire enemy team as Pale rider by popping Hades at a pivotal moment, It just makes too much sense as a hero shooter generating hype moments for the whole team. Mecha anime hero shooter?? I mean come on
Or imagine Shining Gundam using ERUPTING BURNING FINGER picking off the carry of the enemy team for a big counter push.
https://www.youtube.com/watch?v=xGr-n6HXFRw
I strongly disagree, we even saw tournaments getting funded during the initial quarter of Evo's release. People could see the potential. I think now is a good time to mention Gundam Extreme Vs. That game looks insanely hype and is played competitively. Evo was the closet we were ever getting to a fairly arcadey competitive gundam game. So far Bamco has made no mention of the idea that we could get it over in the West.
Lacking any modern AA solutions it just looked janky from the start... To put it simply the game looked at felt low quality IMO. - In my experience consumers tend to reject games that just feel cheap. Also visually the characters looked like regular sized characters wearing gundam costumes, the scaling/proportions of the assets/world were off from the start so you never felt like you were piloting a massive gundam suit..
I also vehemently disagree with unit balance that everyone wanted to sweep under the rug (Barb had his fun while it lasted, but at what cost?) but imo it was doomed from the start for the reasons mentioned above so that becomes a side issue.
Also the server issues were rampant - The first time I was PUNISHED for THEIR server failing I was LIVID. You cannot PUNISH innocent players, if you can't figure out how to avoid friendly fire with your punishment system then you just need to remove it entirely and ask someone else to program you one...
The sad thing is that IMO these are fairly trivial problems to fix from a game dev point of view... unadulterated neglect caused this game's downfall IMO. Silly little things can absolutely destroy an otherwise decent product because humans are wired to take notice of little failures more than they do big successes due to our risk aversion instinct.
The game has been for nobody
Not for casual gamers because the devs keep self-claiming "e-sport worthy", not for hardcore e-sport teams because the game doesn't allow players to make a full team on Ranked, not for Gundam franchise fans since none of MS is accurate to their source materials, nor for those who don't really know Gundam since there are few famous/popular MS, not for whales because paid contents are plain ♥♥♥♥ or way too overpriced, not for the stingy because there's no way to unlock all MS without real life currency
The game aims for nobody, nobody keep playing, and then EoS is imminent. What a surprise
Tournaments are always developer\publisher funded though. It wasn't grassroots organized. Yeah extreme Vs is great but I think their fear is that it will bomb like fed v zeon did in the ps2 era.
>Why aren't melee weapons practically universally available? Why doesn't the Exia use its beam gun?
A: to focus on the shooter aspect B: because the daggers were more iconic. Even in SDGO, like 20 years ago, the Exia was throwing these around. Most decisions were made based on what's iconic or what the character is most famous for. Barb used like 10 different weapons, but for this game he uses his mace because that's what we know him for.
We had headvulcans on everything in SDGO and we never used them because their damage was predictably trash. None of us were saying "wow thanks headvulcans", we were wishing we could get a damn grenade or an additional sword or something in it's place, something that's actually useful. A lot of unit buffs deleted the vulcans to add a real weapon in.
>but
But nothing. Go boot up a private server and go shoot your M1 Astray's headvulcans at something. Lemme know how it goes.
I don't believe headvulcans were a thing in MSGO, which made sense because we were all using actual important weapons like shotguns, grenades, beam spray guns and rockets. The items you'd want to actually take up an equipment slot. Swords is one thing. Vulcans are barely relevant.
Okay, question. How many abilities should the Gundam have? What about Barbatos? Where's Gundam's Javelin? It needs the bazooka. Don't forget the double bazookas too. Give it something for the vulcans too. Put the sword on. Let's not get started on Pale Rider having an arsenal that makes Rambo blush.
This ability list would honest to god reach the other side of the screen. You have to cut ♥♥♥♥ off eventually and go "Okay, we're going to focus on this concept". Even GBO2 does this. You can't hand your RX-78 a rifle, a bazooka, a javelin, a hyper hammer, a beam saber, and a super napalm all at the same time. There's a limit. You're asking for Invoker.
This idea that Gundam is "slow" is a hella false narrative.