GUNDAM EVOLUTION

GUNDAM EVOLUTION

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This game genuinely had the potential to dethrone Overwatch 2
Bamco should really ruminate on this as they move forward with axing the game.

Remember the initial launch player count? It wasn't really anything to scoff at. Gundam Overwatch is so genius its insane, and those initial players knew it. Sadly those players also recognized what they were getting into and promptly left. Overwatch 2 is already in a fairly atrocious state only being maintained by whales that proudly drop 20 dollars on a single heroes cosmetic skin (dont even get any new particles or effects either) and the sweaters that have been grinding the first game for the last 7 years.

Had their leadership been good, Evo very well could have been the money machine they obviously wanted it to be. It wasnt even explicitly the issue that you tried so hard to siphon every dollar you could out of your players wallet, but the fact that there was virtually nonexistent quality of life support.

Why is a single unit in a f2p game 10 dollars? Id be better off just buying Gunpla and actual physical merch, that I get to have till the day I die. MERCHANDISE YOU ALSO ALREADY OWN THAT CAN FUND THE SUSTAINABILITY OF THE GAME. The cosmetics and loot box junk is so shockingly awful for a Gundam game it doesnt even make any sense. This should be one of the most fashionable hero shooters on the market with the database of units and designs you have access to. Bruh, all the units we should have gotten... its so tragic

Master Gundam.. Shining Gundam... Gundam Wing units... I mean soooo much missed opportunity.

I dont understand how a juggernaut like Bamco couldn't have maintained a Gundam hero shooter. You literally have an endless money glitch on your hands BUT you have to actually take care of it. And you already have an massive catalog of industry defining games.

Its almost like they wanted the game to die. Impressively abusive monetization strategy

And so to the graveyard goes yet another competitive mecha fps..
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Beiträge 1627 von 27
THAT Guy 22. Juli 2023 um 22:36 
LMFAO.

This game was never intended to compete with overwatch. It was just a low development budget cash grab attempt using the gundam license..

It was a class based shooter made by people who clearly did not understand the fundamental design differences between an fps and a class based shooter..

Couple that with badly designed units, it's no shock the game never had a "competitive" life...

Blizzard doesnt need competition, they are doing a great job killing overwatch themselves, via many of the same problems that kept G-Evo from going anywhere. Blizzard is just stubborn and doesn't know when to walk away, and inevitably keeps digging themselves in deeper.
Zuletzt bearbeitet von THAT Guy; 22. Juli 2023 um 22:37
Mr.Kill 22. Juli 2023 um 22:46 
Ursprünglich geschrieben von starvino:
Ursprünglich geschrieben von Mr.Kill:
Gundam is a real robot franchise and its backstory and general setting adheres heavily with realism and having mechs be big, slow and clunky. Having ~20 meter tall mechs running around shooting and healing each other and then getting ragdolled like they're just regular people is completely missing the point of mech combat.
No it doesn't. You're referring to 08th MS Team. In the literal first episode Mobile Guy Gunman jumps half a mile and cuts a Zaku in half in mid air with his Lightsaber. Then he goes into space and gets into a fight with Chaz Annavara with his red Zaku. Chaz flies super duper fast and dodges laser beams with his ultra reflexes and engages in martial arts with Gunman and kicks the ♥♥♥♥ out of it. The Guncannon was THROWING ROCKS AT PEOPLE. In 00 the Exia skates around on it's tiptoes bisecting Tierens with a sword and doing spins. The Heavyarms Custom [EW] LITERALLY does spinning flips in the show, just like it does in this game. Barbatos. Nu and Sazabi got into a high speed space fight with eachother and then started doing more Kung Fu ♥♥♥♥ and hitting eachother.

This idea that Gundam is "slow" is a hella false narrative.

You mean the part where he ran after a guy and used his jumpjet to melee slash a dude in a sequence that takes over 15 seconds. Sure that was really fast. There literally goes any credibility you have a gundam fan when you describe the first few episodes of 0079 like that.

Char dodges laser beams... nice interpretation when its clear that Amuro just plain misses his shot because he can't lock on to Char due to his lack of experience. Again you don't seem understand actual words and seem to think real-robot means martial arts is off the table. And somehow you think shows that aren't UC are somehow going to follow the UC rules.
Zuletzt bearbeitet von Mr.Kill; 22. Juli 2023 um 22:58
Lavian 22. Juli 2023 um 23:04 
Ursprünglich geschrieben von starvino:
Ursprünglich geschrieben von RX-3DR:
Subjective. Just like all the other "Call of Duty killers", "Halo killers", etc in the past. How many of them do you remember?
SDGO was this game before this game came out. Predefined kits with stat altering abilities on every one. It did pretty well.

Ursprünglich geschrieben von Lavian:
I could not disagree more. If they fit the hero shooter formula, then they wouldn't need to omit weapons on pretty much every unit in the game.

Why aren't melee weapons practically universally available? Why doesn't the Exia use its beam gun? Why do most units that have head vulcans not have the ability to use them?
>Why aren't melee weapons practically universally available? Why doesn't the Exia use its beam gun?
A: to focus on the shooter aspect B: because the daggers were more iconic. Even in SDGO, like 20 years ago, the Exia was throwing these around. Most decisions were made based on what's iconic or what the character is most famous for. Barb used like 10 different weapons, but for this game he uses his mace because that's what we know him for.

We had headvulcans on everything in SDGO and we never used them because their damage was predictably trash. None of us were saying "wow thanks headvulcans", we were wishing we could get a damn grenade or an additional sword or something in it's place, something that's actually useful. A lot of unit buffs deleted the vulcans to add a real weapon in.
>but
But nothing. Go boot up a private server and go shoot your M1 Astray's headvulcans at something. Lemme know how it goes.

I don't believe headvulcans were a thing in MSGO, which made sense because we were all using actual important weapons like shotguns, grenades, beam spray guns and rockets. The items you'd want to actually take up an equipment slot. Swords is one thing. Vulcans are barely relevant.

Ursprünglich geschrieben von Lavian:
The fact that units don't have access to things we know they should have access to is one of the most damning things about this game, imo. It's the strongest argument that this game is just a hero shooter with a Gundam skin slapped on, rather than an actual Gundam game.
Okay, question. How many abilities should the Gundam have? What about Barbatos? Where's Gundam's Javelin? It needs the bazooka. Don't forget the double bazookas too. Give it something for the vulcans too. Put the sword on. Let's not get started on Pale Rider having an arsenal that makes Rambo blush.

This ability list would honest to god reach the other side of the screen. You have to cut ♥♥♥♥ off eventually and go "Okay, we're going to focus on this concept". Even GBO2 does this. You can't hand your RX-78 a rifle, a bazooka, a javelin, a hyper hammer, a beam saber, and a super napalm all at the same time. There's a limit. You're asking for Invoker.
Head vulcans were fine in SDGO, depending on unit, actually (I used them to good effect with the Aile Strike, regularly), and the Exia, in fact, had the GN Sword Rifle Mode as its primary ranged weapon, with throwing the daggers as a secondary.

Yes, you could make the argument that head vulcans get omitted because they're ineffective compared to other options, they are usually pretty trash, but that argument starts to fall apart when you actually give them to units, like the GM Sniper II.

In SDGO, they were, admittedly, usually pretty bad on most units, the Aile Strike and Murasame were standouts in that regard. They could unload rapidly (particularly Murasame, but the Aile Strike could mimic this by spec'ing for refire rate when they changed the custom system), and a full mag dump would deal a good amount of damage, similar to that of a melee combo (not quite that high), but with mid-range rather than having to be in melee range.

Barbatos you can simply limit based on what it's hauling around at a the time. Like, we don't see the smoothbore canons on the arms, nor do we see it hauling around bazookas, so we don't find it weird that it doesn't have access to said weapons. We do see the GN Sword on the Exia, which is also its gun, so it's extremely weird that you can't shoot with it.

MS have different equipment at different times. We don't expect the Gundam to have its hyper bazooka and beam rifle at the same time. It would sortie with different weapons depending on the situation. Same thing goes for units like Barbatos. To go to the extreme: this is extremely true for the Strike Gundam, Impulse Gundam, Dagger 105s, and the RX-81 G-Lines. We don't expect them to have all their packs/armors at the same time, and similarly, we don't expect all units to have all their guns at the same time.

We do expect them to have what they clearly have on them on their model.

Furthermore, the beam saber is iconic. Gundam is a mecha samurai. Gundam doesn't have it in Gundam Evo, yet is has Super Napalm, the thing nobody gives even half a ♥♥♥♥ about. Thus, the argument that we're just focusing on defining features of each MS completely crumbles.

Also, while games like GBO2 and G Generation Genesis love to kit Pale Rider out completely, it didn't always go out fully equipped.
This is its first appearance:
https://youtu.be/YTweABKhpOU?t=160
Zuletzt bearbeitet von Lavian; 22. Juli 2023 um 23:22
carver 22. Juli 2023 um 23:22 
Ursprünglich geschrieben von Mr.Kill:
You mean the part where he ran after a guy and used his jumpjet to melee slash a dude in a sequence that takes over 15 seconds. Sure that was really fast. There literally goes any credibility you have a gundam fan when you describe the first few episodes of 0079 like that.
They do literal Ninja Warrior nightfighting in the light of the sun. Timestamp 13:30. Char's Zaku gets rendered multiple times as being "a red flash of light in the distance", covering what would "realistically" be a very large span of distance, easily kilometers. Remember that the Zaku's specs are inferior to the Gundam's.
https://www.dailymotion.com/video/x8l0bbz

And somehow you think shows that aren't UC are somehow going to follow the UC rules.
You mean like how the Unicorn waves it's hands and makes all the bad guys stop being bad? You mean like how in Zeta mobile suits were already flying around in atmosphere and colonies like they were fully flight capable suits (Asshimar, basically every suit in that show, GM II, which was just a kit for the GM)? What about how the Kampfer started skiing around at high speed across pavement stomach first? Not so sure what these "UC rules" are supposed to be, my guy.
Mr.Kill 22. Juli 2023 um 23:29 
Ursprünglich geschrieben von starvino:
Ursprünglich geschrieben von Mr.Kill:
You mean the part where he ran after a guy and used his jumpjet to melee slash a dude in a sequence that takes over 15 seconds. Sure that was really fast. There literally goes any credibility you have a gundam fan when you describe the first few episodes of 0079 like that.
They do literal Ninja Warrior nightfighting in the light of the sun. Timestamp 13:30. Char's Zaku gets rendered multiple times as being "a red flash of light in the distance", covering what would "realistically" be a very large span of distance, easily kilometers. Remember that the Zaku's specs are inferior to the Gundam's.
https://www.dailymotion.com/video/x8l0bbz

And somehow you think shows that aren't UC are somehow going to follow the UC rules.
You mean like how the Unicorn waves it's hands and makes all the bad guys stop being bad? You mean like how in Zeta mobile suits were already flying around in atmosphere and colonies like they were fully flight capable suits (Asshimar, basically every suit in that show, GM II, which was just a kit for the GM)? What about how the Kampfer started skiing around at high speed across pavement stomach first? Not so sure what these "UC rules" are supposed to be, my guy.

So you literally don't know that chars zaku has a custom engine that makes it one the fastest mobile suits.

And by the time of zeta most ms were built to go in space and fly. Whats wrong with skiing on metal? What about unicorn and its psychic powers? Your confusing any degree of reality break as a violation of real robot rules.

"Real robot anime and manga is a subgenre of mecha anime and manga, featuring robots that operate on a hard science fiction basis, and/or are mass-produced and used as tools"

None of what you described breaks that.
carver 22. Juli 2023 um 23:29 
Ursprünglich geschrieben von Lavian:
Head vulcans were fine in SDGO, depending on unit, actually (I used them to good effect with the Aile Strike, regularly), and the Exia, in fact, had the GN Sword Rifle mode as its primary ranged weapon, with throwing the daggers as a secondary.
I see you were an SDGO player. We can be friends. In certain cases, like the Duel, the vulcans had enhanced stats so they were viable weapons. This is true. In most cases, they sucked. The Murasame was a "late gen" unit, where they made vulcans be double firing weapons, which made them marginally more effective. They unfortunately never went back and applied this to all units. In GBO2, vulcans apply an arbitrarily massive amount of stun, which is how they're useful in that game.


MS have different equipment at different times. We don't expect the Gundam to have its hyper bazooka and beam rifle at the same time. It would sortie with different weapons depending on the situation. Same thing goes for units like Barbatos. To go to the extreme: this is extremely true for the Strike Gundam, Impulse Gundam, Dagger 105s, and the RX-81 G-Lines. We don't expect them to have all their packs/armors at the same time, and similarly, we don't expect all units to have all their guns at the same time.
You know your ♥♥♥♥. I like you. I like you a lot.

Furthermore, the beam saber is iconic. Gundam is a mecha samurai. Gundam doesn't have it in Gundam Evo, yet is has Super Napalm, the thing nobody gives even half a ♥♥♥♥ about. Thus, the argument that we're just focusing on defining features of each MS completely crumbles.
Right. Since you've established you're a cool poppa, here's what my actual concern with all this is. I'm not opposed to units having their swords, but my concern is how to do this and not disrupt balance. What damage would they have? Would they stun? Push back? Is there a cooldown? Would this cause all(most) units to have a shield pierce option?

These were the things I would think about. I never did come up with a good answer, and I was always worrying about the ratio between gunplay and users rushing in to "spam" their melee. Evo's gunplay was great, and I had concern on something that had the potential to disrupt it. Implementing this without reducing the quality of the game would be a fickle thing. Hard to discuss that online though.

chars zaku has a custom engine that makes it one the fastest mobile suits.
No it didn't. The meme word is "three times faster", but this was later changed to merely a 30% increase.

And by the time of zeta most ms were built to go in space and fly. Whats wrong with skiing on metal? What about unicorn and its psychic powers? Your confusing any degree of reality break as a violation of real robot rules.
Everything about that goes against your claim that Gundam is slow and clunky, when all of those units are anything but, and the Unicorn is the epitome of psychic ♥♥♥♥♥♥♥♥ in this franchise. The Unicorn does that because the plot demands it does, just like Kamille's Biosensor suddenly popping up at the end of the show and giving him rage powers.

Too much of Gundam is too fast to fall under that definition or it's working off of "He's a Jedi, don't worry about it" logic.
Zuletzt bearbeitet von carver; 22. Juli 2023 um 23:33
Lavian 22. Juli 2023 um 23:34 
Ursprünglich geschrieben von starvino:
Ursprünglich geschrieben von Lavian:
Head vulcans were fine in SDGO, depending on unit, actually (I used them to good effect with the Aile Strike, regularly), and the Exia, in fact, had the GN Sword Rifle mode as its primary ranged weapon, with throwing the daggers as a secondary.
I see you were an SDGO player. We can be friends. In certain cases, like the Duel, the vulcans had enhanced stats so they were viable weapons. This is true. In most cases, they sucked. The Murasame was a "late gen" unit, where they made vulcans be double firing weapons, which made them marginally more effective. They unfortunately never went back and applied this to all units. In GBO2, vulcans apply an arbitrarily massive amount of stun, which is how they're useful in that game.


MS have different equipment at different times. We don't expect the Gundam to have its hyper bazooka and beam rifle at the same time. It would sortie with different weapons depending on the situation. Same thing goes for units like Barbatos. To go to the extreme: this is extremely true for the Strike Gundam, Impulse Gundam, Dagger 105s, and the RX-81 G-Lines. We don't expect them to have all their packs/armors at the same time, and similarly, we don't expect all units to have all their guns at the same time.
You know your ♥♥♥♥. I like you. I like you a lot.

Furthermore, the beam saber is iconic. Gundam is a mecha samurai. Gundam doesn't have it in Gundam Evo, yet is has Super Napalm, the thing nobody gives even half a ♥♥♥♥ about. Thus, the argument that we're just focusing on defining features of each MS completely crumbles.
Right. Since you've established you're a cool poppa, here's what my actual concern with all this is. I'm not opposed to units having their swords, but my concern is how to do this and not disrupt balance. What damage would they have? Would they stun? Push back? Is there a cooldown? Would this cause all(most) units to have a shield pierce option?

These were the things I would think about. I never did come up with a good answer, and I was always worrying about the ratio between gunplay and users rushing in to "spam" their melee. Evo's gunplay was great, and I had concern on something that had the potential to disrupt it. Implementing this without reducing the quality of the game would be a fickle thing. Hard to discuss that online though.
Yeah, sure, I can forgive not having vulcans, because yeah, they're pretty small caliber and should be pretty trash.

Not having the gun on Exia is just bonkers to me though.

As far as beam sabers: Just have a universal melee button, like most shooters. It doesn't have to be good. It's not like people go around in other shooters butting people with their guns all the time. Like, we're already in a situation where we accept that a Zaku can actually do damage to the Gundam with its MG, so it's not any more of a stretch to just give everything melee weapons (aside from something like Guntank) that just don't do the amount of damage you would expect them to do "realistically".
carver 22. Juli 2023 um 23:36 
I had a thought in my head about an exia rework using the gun and having throwing daggers as a press button ability. Won't happen at this point though.
RX-3DR 23. Juli 2023 um 1:05 
Ursprünglich geschrieben von starvino:
SDGO was this game before this game came out. Predefined kits with stat altering abilities on every one. It did pretty well.
What does that have to do with anything? SDGO was it's own thing, it didn't try to lift wide areas from other games at that time. It took a little here and there and managed to make something very different from games at the time, for better or worse.

SDGO doesn't follow the current wider Hero Shooter genre and didn't look to be a [Insert mid 2000s team deathmatch game]-killer. It was just it's own third-person shooter more than anything else. Just because it had fixed loadouts per suit, no informed individual is going to look at SDGO and think, "Oh it's like Overwatch characters".

Problem with Gevo is that it took too much inspiration from games like Overwatch and forgot to be it's own thing. By doing so, they might have gotten more accessible with the general audience, but those people had no reason to stick with Gevo. Characters with fixed loadouts is only a part of it.
Zuletzt bearbeitet von RX-3DR; 23. Juli 2023 um 1:08
carver 23. Juli 2023 um 1:37 
Ursprünglich geschrieben von RX-3DR:
What does that have to do with anything?
Fast/medium paced game with boost meter, dashes, preset loadouts and abilities. Units get unique animations for character. Gundam. Solid gunplay. When SDGO shut down we didn't get anything like that for a long time. Not EXVS. i don't like Virtual On.
Zuletzt bearbeitet von carver; 23. Juli 2023 um 1:37
RX-3DR 23. Juli 2023 um 2:24 
Ursprünglich geschrieben von starvino:
Ursprünglich geschrieben von RX-3DR:
What does that have to do with anything?
Fast/medium paced game with boost meter, dashes, preset loadouts and abilities. Units get unique animations for character. Gundam. Solid gunplay. When SDGO shut down we didn't get anything like that for a long time. Not EXVS. i don't like Virtual On.
And it has nothing to do with the current Hero Shooter genre.
G-Yuki 23. Juli 2023 um 7:09 
It could of worked more had they went with the tf2 approach for weapons load out.
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