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Ein Übersetzungsproblem melden
This game was never intended to compete with overwatch. It was just a low development budget cash grab attempt using the gundam license..
It was a class based shooter made by people who clearly did not understand the fundamental design differences between an fps and a class based shooter..
Couple that with badly designed units, it's no shock the game never had a "competitive" life...
Blizzard doesnt need competition, they are doing a great job killing overwatch themselves, via many of the same problems that kept G-Evo from going anywhere. Blizzard is just stubborn and doesn't know when to walk away, and inevitably keeps digging themselves in deeper.
You mean the part where he ran after a guy and used his jumpjet to melee slash a dude in a sequence that takes over 15 seconds. Sure that was really fast. There literally goes any credibility you have a gundam fan when you describe the first few episodes of 0079 like that.
Char dodges laser beams... nice interpretation when its clear that Amuro just plain misses his shot because he can't lock on to Char due to his lack of experience. Again you don't seem understand actual words and seem to think real-robot means martial arts is off the table. And somehow you think shows that aren't UC are somehow going to follow the UC rules.
Yes, you could make the argument that head vulcans get omitted because they're ineffective compared to other options, they are usually pretty trash, but that argument starts to fall apart when you actually give them to units, like the GM Sniper II.
In SDGO, they were, admittedly, usually pretty bad on most units, the Aile Strike and Murasame were standouts in that regard. They could unload rapidly (particularly Murasame, but the Aile Strike could mimic this by spec'ing for refire rate when they changed the custom system), and a full mag dump would deal a good amount of damage, similar to that of a melee combo (not quite that high), but with mid-range rather than having to be in melee range.
Barbatos you can simply limit based on what it's hauling around at a the time. Like, we don't see the smoothbore canons on the arms, nor do we see it hauling around bazookas, so we don't find it weird that it doesn't have access to said weapons. We do see the GN Sword on the Exia, which is also its gun, so it's extremely weird that you can't shoot with it.
MS have different equipment at different times. We don't expect the Gundam to have its hyper bazooka and beam rifle at the same time. It would sortie with different weapons depending on the situation. Same thing goes for units like Barbatos. To go to the extreme: this is extremely true for the Strike Gundam, Impulse Gundam, Dagger 105s, and the RX-81 G-Lines. We don't expect them to have all their packs/armors at the same time, and similarly, we don't expect all units to have all their guns at the same time.
We do expect them to have what they clearly have on them on their model.
Furthermore, the beam saber is iconic. Gundam is a mecha samurai. Gundam doesn't have it in Gundam Evo, yet is has Super Napalm, the thing nobody gives even half a ♥♥♥♥ about. Thus, the argument that we're just focusing on defining features of each MS completely crumbles.
Also, while games like GBO2 and G Generation Genesis love to kit Pale Rider out completely, it didn't always go out fully equipped.
This is its first appearance:
https://youtu.be/YTweABKhpOU?t=160
https://www.dailymotion.com/video/x8l0bbz
You mean like how the Unicorn waves it's hands and makes all the bad guys stop being bad? You mean like how in Zeta mobile suits were already flying around in atmosphere and colonies like they were fully flight capable suits (Asshimar, basically every suit in that show, GM II, which was just a kit for the GM)? What about how the Kampfer started skiing around at high speed across pavement stomach first? Not so sure what these "UC rules" are supposed to be, my guy.
So you literally don't know that chars zaku has a custom engine that makes it one the fastest mobile suits.
And by the time of zeta most ms were built to go in space and fly. Whats wrong with skiing on metal? What about unicorn and its psychic powers? Your confusing any degree of reality break as a violation of real robot rules.
"Real robot anime and manga is a subgenre of mecha anime and manga, featuring robots that operate on a hard science fiction basis, and/or are mass-produced and used as tools"
None of what you described breaks that.
You know your ♥♥♥♥. I like you. I like you a lot.
Right. Since you've established you're a cool poppa, here's what my actual concern with all this is. I'm not opposed to units having their swords, but my concern is how to do this and not disrupt balance. What damage would they have? Would they stun? Push back? Is there a cooldown? Would this cause all(most) units to have a shield pierce option?
These were the things I would think about. I never did come up with a good answer, and I was always worrying about the ratio between gunplay and users rushing in to "spam" their melee. Evo's gunplay was great, and I had concern on something that had the potential to disrupt it. Implementing this without reducing the quality of the game would be a fickle thing. Hard to discuss that online though.
No it didn't. The meme word is "three times faster", but this was later changed to merely a 30% increase.
Everything about that goes against your claim that Gundam is slow and clunky, when all of those units are anything but, and the Unicorn is the epitome of psychic ♥♥♥♥♥♥♥♥ in this franchise. The Unicorn does that because the plot demands it does, just like Kamille's Biosensor suddenly popping up at the end of the show and giving him rage powers.
Too much of Gundam is too fast to fall under that definition or it's working off of "He's a Jedi, don't worry about it" logic.
Not having the gun on Exia is just bonkers to me though.
As far as beam sabers: Just have a universal melee button, like most shooters. It doesn't have to be good. It's not like people go around in other shooters butting people with their guns all the time. Like, we're already in a situation where we accept that a Zaku can actually do damage to the Gundam with its MG, so it's not any more of a stretch to just give everything melee weapons (aside from something like Guntank) that just don't do the amount of damage you would expect them to do "realistically".
SDGO doesn't follow the current wider Hero Shooter genre and didn't look to be a [Insert mid 2000s team deathmatch game]-killer. It was just it's own third-person shooter more than anything else. Just because it had fixed loadouts per suit, no informed individual is going to look at SDGO and think, "Oh it's like Overwatch characters".
Problem with Gevo is that it took too much inspiration from games like Overwatch and forgot to be it's own thing. By doing so, they might have gotten more accessible with the general audience, but those people had no reason to stick with Gevo. Characters with fixed loadouts is only a part of it.