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Additonally, Dom wins 1v1s against Zaku unless Zaku has rage. Test it.
Mines are a hit or a miss depending on who you talk to. Some find them useful, other argue they are useless for the most part.
Dom Ult can help enable a push to win but it can't 1v6 a team to clear/steal a point.
Most of the characters I've tried have a bug like that. Just got it with Zaku Melee when spawning lol
At lower ranks and casual, not many people know how to fight Zaku Melee mainly due to know being able to try it out in training to understand it kits.
A fantastic example of why this is happening is most players being ♥♥♥♥♥♥♥ and being unable to improve against a character. Seen examples of this in League of Legends where people just can't learn how to space in lane against a specific champion, and 24/7 complain that the champion needs nerfs. Same thing here. Most players ♥♥♥♥, developers see the common "consensus", and slap some nerfs. Casual games where everyone piles up like they've been thirsting for an orgy all year shouldn't be the basis for buffing and nerfing. "Oh but they have a slightly higher winrate" 2-3% higher winrate argument is a joke. 2-3%? I honestly expect a higher winrate in orgy clump up Zaku ult teamwipe elo.
this is notoriously easy to shoot out of the air on most maps
and this is objectively wrong, turn a's grab has an awful hitbox and you can simply dash out of it on reaction
We can agree on that, also called out on the Ult comparison as well.
A Zaku M can stall a contested point by dodging around obstacles, BRB-ing for a definite 2 second stall and potentially buff itself with damage and a shield.
There's a reason why you don't see Dom players pushing towards the enemy's spawn point to intercept and stall their advance.